‘Fallout’ Developer Wants Gamers to Be More Specific with Feedback
Tim Cain, known for creating ‘Fallout‘, recently shared his thoughts on player feedback in a YouTube video. He believes that while players often express what they dislike about games, they rarely specify what they want instead. This lack of detail makes it hard for developers to improve games in ways that satisfy players.
Cain points out that general complaints, like ‘stop giving us dumb enemies‘, aren’t helpful. He suggests that feedback should be specific, focusing on desired features or changes. For example, instead of saying ‘I don’t like fast travel‘, players could explain what they prefer, such as more engaging travel mechanics or rewarding exploration.
He also mentions that some players criticize optional features that don’t impact gameplay, like cosmetic microtransactions. Cain finds it puzzling when players object to elements they can choose to ignore. He argues that such complaints divert attention from more pressing issues that affect the gaming experience.
Drawing parallels with comments from ‘Game of Thrones’ author George R.R. Martin, Cain observes that people enjoy discussing what they hate. He notes that negative feedback has become more common, while constructive suggestions are declining. This trend, he believes, hampers meaningful dialogue between players and developers.
Cain emphasizes that without clear input on what players want, developers struggle to create satisfying experiences. He encourages players to articulate their preferences, enabling developers to make informed decisions that enhance gameplay. By providing detailed feedback, players can play a crucial role in shaping the future of gaming.
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