25 Games With Mounts You’ll Miss After The Credits
Mounts aren’t just about speed—they reshape maps, unlock shortcuts, and turn traversal into a system you can master. From taming wild creatures to breeding champion steeds, the games below build full-on mechanics around riding, caring for, and even fighting from mounts. You’ll find everything from horses and dinos to mechanical birds and spectral goats, each with its own rules for unlocking, upgrading, and using them. Here are 25 games where mounts become part of your muscle memory long after the story ends.
‘The Witcher 3: Wild Hunt’ (2015)

CD Projekt Red’s open-world epic gives you Roach right away, with whistle-on-demand summoning, saddle and blinders upgrades, and stable vendors tied to gear quality. Mount stamina matters for galloping and fear resistance in combat, and saddlebags expand Geralt’s carry weight for loot-heavy runs. You can horse-fight with crossbows or swords, and certain quests even require mounted chases. The game was published by CD Projekt and keeps mount controls consistent across its expansions.
‘Elden Ring’ (2022)

FromSoftware and Bandai Namco center traversal around Torrent, a spectral steed that can double-jump and rocket up Spirit Springs to reach otherwise impossible cliffs. You can heal, cast, and swing weapons while mounted, with movesets that change based on weapon type. Torrent’s instant summon/dismiss reduces downtime during boss runs and material farming. Flask usage and fall-damage rules are tuned for mounted exploration across the Lands Between’s vertical biomes.
‘Red Dead Redemption 2’ (2018)

Rockstar Games models horse behavior in detail—bonding, grooming, and feeding improve handling and unlock maneuvers like rearing and drifting stops. Saddles and stirrups modify regeneration and speed, while breed choice influences acceleration and health. Stables manage ownership, insurance, and appearance, and you can lasso wild horses to break and sell. The mount system ties into hunting, fast travel, and even crime escape logic.
‘The Legend of Zelda: Breath of the Wild’ (2017)

Developed by Nintendo EPD and published by Nintendo, this entry lets you stealth-capture wild horses, register them at stables, and improve bond for better responsiveness. Temperament, strength, and stamina vary by horse, and special mounts—like giant horses—have unique stat profiles. Bridles, saddles, and stable customization come from quests and mini-games, while spurs handle sprint bursts. Terrain and weather affect traction and visibility during mounted travel.
‘The Legend of Zelda: Tears of the Kingdom’ (2023)

Nintendo EPD keeps stable systems and adds quality-of-life features like save-carryover for registered horses and the Towing Harness you can earn from Pony Points. The harness lets you attach wagons to horses for hauling NPCs or building parts between sites. Mount pathing works alongside Zonai devices without breaking stable economies. Publishing by Nintendo maintains compatibility with prior stable rewards and gear skins.
‘Shadow of the Colossus’ (2005)

Team Ico (SIE Japan Studio) and Sony Computer Entertainment designed Agro with contextual speed, tilt, and momentum that react to terrain and rider input. Agro can bridge gaps with timed jumps, reposition during boss arenas, and follow roads without constant correction. Mount behavior includes collision physics, ledge hesitation, and recovery windows that influence puzzle timings. The 2018 Bluepoint Games remake preserves these control nuances while modernizing performance.
‘Assassin’s Creed Odyssey’ (2018)

Ubisoft Quebec’s open-world Greece uses Phobos as a persistent horse with purchasable skins and summon range upgrades. Riding integrates with bounty escapes, photo mode positioning, and auto-follow roads to quest markers. The map’s mountainous design leans on mount sprinting and safe dismounts near cliffs, with damage mitigation unlocked via ability trees. Ubisoft publishes regular gear drops that include cosmetic tack options.
‘World of Warcraft’ (2004)

Blizzard Entertainment’s MMO turns mounts into a collection meta-game with drop rates, reputations, and achievement locks. Land and flying mounts have multiple speed tiers, and riding skill ranks are purchased through trainers. Account-wide collections simplify alt management, while some mounts include passengers or vendor services. Seasonal events and raids rotate exclusive mounts tied to encounter mechanics and loot tables.
‘Final Fantasy XIV: A Realm Reborn’ (2013)

Square Enix’s relaunch grants a Grand Company chocobo via a questline, with bardings for cosmetics and a companion mode that lets it tank, heal, or DPS. Later expansions add flying and special interactions like mount actions in specific zones. Many mounts are tied to trial totems, extreme fight tokens, or crafting achievements. Cross-world travel and account features make mount sharing straightforward between characters.
‘Guild Wars 2’ (2012)

ArenaNet’s mounts arrive with the 2017 ‘Path of Fire’ expansion, each offering unique traversal abilities like the raptor’s long leap or the skimmer’s hover over water. Mastery tracks level mounts independently, unlocking movement powers and endurance upgrades. The griffon and skyscale introduce aerial momentum and stamina management for route planning. NCSoft publishes the expansions and living world releases that add new skins and mount races.
‘Monster Hunter Rise’ (2021)

Capcom’s Palamute acts as both a mount and a combat buddy, letting you sharpen, craft, and heal on the move. Wirebug mobility stacks with riding for efficient map traversal between large monsters. You can drift for boost turns, launch into vaults, and hop off directly into aerial attacks. Palamute gear and layered armor progress through hub quests and crafting trees.
‘Horizon Forbidden West’ (2022)

Guerrilla Games and Sony Interactive Entertainment let Aloy override specific machines—Chargers, Bristlebacks, and Sunwings—to use as mounts. Overrides are unlocked by completing Cauldrons, which function as dungeon-like tech facilities. Flying mounts enable vertical fast routes, while ground mounts support mounted archery and melee dismounts. Machine behavior is tied to biome patrols, alert states, and repair mechanics.
‘Ark: Survival Evolved’ (2017)

Studio Wildcard’s survival sandbox revolves around taming—knockout methods, passive feeding, or traps—then crafting saddles to ride everything from raptors to wyverns. Imprinting and breeding create bloodlines with boosted stats and mutations. Mounted combat includes platform saddles for mobile bases and turret setups. Server settings and DLC maps adjust mount availability, spawn rates, and saddle engrams.
‘Conan Exiles’ (2018)

Funcom added ridable horses with mounted combat—lances, bows, and melee arcs that scale with speed. Stables, feed, and follower slots determine growth rates and attribute gains for horses. Saddle types modify acceleration, handling, and stamina drain. Map traversal ties into encumbrance and temperature systems, making mounted hauling a practical solution for base logistics.
‘The Elder Scrolls Online’ (2014)

ZeniMax Online Studios and Bethesda Softworks implement a training system—speed, stamina, and carry capacity improved through stablemasters on a daily timer. Mounts are account-wide and can be summoned in most PvE and PvP zones, with speed caps influenced by skill points. Some mounts provide personality emotes or footprints, while others are Crown Store exclusives. Riding integrates with sprint and stealth rules for Cyrodiil travel.
‘The Elder Scrolls V: Skyrim’ (2011)

Bethesda Game Studios includes purchasable horses with stamina and speed differences tied to stables across the holds. The ‘Dragonborn’ add-on enables limited dragon riding for fast travel and strafing commands. Mounted melee and archery are supported, and horses can pathfind up steep terrain with reduced control. Ownership flags determine whether guards pursue you for horse theft.
‘Dragon Age: Inquisition’ (2014)

BioWare and Electronic Arts provide a wide roster of mounts—horses, halla, nugs—unlocked through quests, merchants, and requisitions. Each mount has unique sounds and animations, while speed is standardized to keep exploration balanced. Mounted combat is disabled, encouraging quick traversal between fights and objectives. The stable system swaps skins without changing stats, simplifying collection management.
‘Middle-earth: Shadow of War’ (2017)

Monolith Productions and Warner Bros. Games expand rides to caragors, graugs, and drakes via domination. Mounts have skill trees and elemental variants, with aerial fire breath and ground charges that tie into siege battles. You can summon and swap mounts mid-fight on cooldowns, integrating them into the Nemesis-driven encounters. Fort defenses and outpost assaults frequently include mounted objectives.
‘Ghost of Tsushima’ (2020)

Sucker Punch Productions and Sony Interactive Entertainment let you name your horse, with saddles and dyes unlocked via exploration and vendors. The Iki Island expansion adds Horse Charge as a combat technique that consumes Resolve for crowd control. Mount whistle range and fast travel logic minimize downtime between fox dens and shrines. Cinematic mode preserves mount HUD cues for navigation.
‘Mount & Blade II: Bannerlord’ (2022)

TaleWorlds Entertainment builds combat around horse physics—couched lances, bracing penalties, and momentum damage for charges. Horse breeds and barding affect speed, maneuverability, and armor values, while skill perks modify damage and handling. Cavalry formations in large battles rely on wedge charges and flanking micro. Map movement speed calculations consider party horses, pack animals, and terrain type.
‘Black Desert Online’ (2015)

Pearl Abyss features a deep horse system with breeding, tiers, skills, and courser training leading to Dream Horses. Mount skills—like Sprint, Drift, and Instant Accel—require mini-game training loops to master. Lifeskill progression ties into trading wagons and mounts with inventory slots. Market trading, Imperial delivery, and horse gear crafting form an economy of their own.
‘Far Cry Primal’ (2016)

Ubisoft Montreal enables riding sabretooth tigers and mammoths after unlocking Beast Master skills. Mounts offer stealth or brute-force approaches, with commands for targeting and positioning. Craftable saddles and skill upgrades improve durability and speed. Terrain-specific spawn rules and tribal zones determine where each rideable beast can be obtained.
‘Diablo IV’ (2023)

Blizzard Entertainment introduces account-wide horses that unlock via the “Donan’s Favor” quest in Kyovashad. Mount gear—saddles, trophies, and barding—affects appearance, while spur bursts and combat dismount skills help enter fights quickly. Certain world events restrict mount use, and cooldowns apply after damage to prevent abuse. Waypoint placement and open-world zone design assume mounted travel for efficiency.
‘Immortals Fenyx Rising’ (2020)

Ubisoft Quebec’s open world lets you stealth-tame mythic mounts scattered across regions, each with stamina values that affect sprint duration. Mounts persist at stables and can be summoned anywhere outdoors. Exploration abilities like glide and climb combine with riding for efficient route planning. The game tracks mount discoveries as part of completion metrics and world checklisting.
‘Star Wars Jedi: Survivor’ (2023)

Respawn Entertainment and Electronic Arts add multiple rideable creatures—nekko, spamel, and relter—that unlock traversal puzzles and shortcuts. Mounts can trigger wall-run launches, air glides, and zipline extensions in designated zones. You can corral and stable nekkos for base utility and cosmetic breeding patterns. Mount interactions are scripted to planets like Koboh and Jedha, aligning with level design flow.
‘Horizon Zero Dawn’ (2017)

Guerrilla Games and Sony Interactive Entertainment let Aloy override Chargers, Striders, and Broadheads early via Cauldrons to ride them across the wilds. Overrides consume tools and time, with mounts lost if destroyed, encouraging re-capture. Mounted bow shots and quick dismounts blend with stealth systems and trap layouts. The override catalogue expands as you clear more Cauldrons, broadening the mount roster.
Share your favorite mount moments—and which creature you still whistle for out of habit—in the comments!


