6 Video Game Franchises Stretched to the Max
Certain video game series grab players’ hearts and refuse to let go. Developers often capitalize on this love, pumping out sequels, remakes, and spin-offs that can feel excessive.
When a game becomes a hit, it’s tempting to keep it going, but too many releases can tire out even dedicated fans. I’ve picked the top six video game franchises that have been pushed to their limits with endless versions and rehashes, including the iconic ‘Skyrim’.
Call of Duty

‘Call of Duty’ launched in 2003 with intense World War II action, evolving into a global phenomenon. By 2025, it boasts over 20 main titles, plus spin-offs like ‘Call of Duty: Warzone’ (2020), with annual releases often criticized for repetitive mechanics.
Microtransactions and battle passes drive profits, as seen in ‘Black Ops 6’ (2024). I enjoy the fast-paced multiplayer, but the constant churn of similar games feels like overkill.
Assassin’s Creed

Starting with ‘Assassin’s Creed’ (2007), Ubisoft created a stealthy historical adventure that hooked players. The series now includes 13 main games and spin-offs like ‘Assassin’s Creed Chronicles’ (2015-2016), plus a movie ‘Assassin’s Creed’ (2016).
Recent titles like ‘Valhalla’ (2020) recycle the open-world formula with minor tweaks. I love diving into new time periods, but the rapid releases make the series feel stretched thin.
Pokémon

‘Pokémon’ began with ‘Red’ and ‘Blue’ in 1996, sparking a monster-collecting craze. Over 120 games, including ‘Pokémon Go’ (2016) and remakes like ‘Brilliant Diamond’ (2021), join an anime (1997-2025) and films like ‘Pokémon: Detective Pikachu’ (2019).
The core catch-and-battle loop rarely changes, leaning heavily on nostalgia. I enjoy building my team, but the endless games and merchandise can feel excessive.
Street Fighter

‘Street Fighter’ debuted in 1987, with ‘Street Fighter II’ (1991) shaping the fighting game genre. Over 40 versions, including re-releases like ‘Ultra Street Fighter IV’ (2014), and crossovers keep it going, often with small updates like new fighters.
Animated films like ‘Street Fighter Alpha: The Animation’ (2000) and a TV series (1995-1997) expand the brand. Landing combos is thrilling, but the repetitive rehashes dampen the excitement.
The Sims

‘The Sims’ (2000) lets players craft virtual lives, a concept that exploded in popularity. ‘The Sims 4’ (2014) has over 70 DLC packs by 2025, with expansions like ‘Eco Lifestyle’ (2020) costing players hundreds extra.
Spin-offs like ‘The Sims Mobile’ (2018) keep the cycle going. I love designing homes, but the pricey add-ons and lack of fresh ideas make it feel like a money pit.
The Elder Scrolls V: Skyrim

‘Skyrim’ (2011) delivered an epic open-world RPG with dragons and boundless exploration. Re-released on every major platform, including the ‘Special Edition’ (2016) and ‘Anniversary Edition’ (2021), it’s been ported to everything from consoles to VR.
Mods and DLC like ‘Dawnguard’ (2012) keep it alive, but the constant re-releases feel redundant. I adore roaming Tamriel, yet the endless versions make it seem overdone.
Which overworked game franchise is your favorite, or did I skip one you think belongs? Share your pick in the comments!


