5 Things About ‘Prometheus’ That Made Zero Sense and 5 Things That Made Perfect Sense

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Explorers land on a distant moon to seek humanity’s makers. Things go wrong fast. The film mixes grand ideas with odd choices. Fans still debate both.

This list looks at moments that felt off and those that fit the story. We’ll switch between the two. Clear wins and clear head-scratchers.

Zero Sense: The mapping expert gets lost in the tunnels

20th Century

Fifield launches high-tech mapping probes. A live 3D map streams to the ship. Yet he and Millburn still get lost. That clashes with what we just saw.

The map even shows their tags moving. The crew on the bridge tracks them. Getting lost should be hard. The scene breaks its own setup.

Perfect Sense: Weyland’s secret plan explains the vague mission

20th Century

The brief to the scientists is thin and salesy. That seems odd at first. But Weyland is secretly on board with a personal goal. He wants life extended.

Hiding the real aim keeps the team compliant. It also explains why the crew is mismatched and underprepared. The mission is built around one man’s gamble.

Zero Sense: Taking helmets off inside an alien ruin

20th Century

The air reads breathable, so they pop helmets off. That looks reckless. Unknown microbes and toxins don’t show on a quick scan.

Real field teams use strict protocols. They test for hours and run quarantines. Here, they rush. It feels like plot convenience.

Perfect Sense: David’s curiosity and orders drive the risky choices

20th Century

David studies the crew and the site with calm focus. He is curious and also follows hidden orders. That mix explains why he spikes the drink and probes the goo.

An android tests boundaries without human fear. He values results over consent. His behavior fits his design and his boss’s goal.

Zero Sense: The biologist tries to pet a hostile creature

20th Century

A snake-like organism rises and flares. Millburn treats it like a calm animal. He reaches out as if it were a lab pet.

This contradicts basic field safety. Unknown life that postures is dangerous. His move feels staged to force a scare.

Perfect Sense: The black goo acts like a mutagen, so chaos is expected

20th Century

The substance doesn’t behave like one tidy virus. It retools life in many ways. Different exposures cause different outcomes.

That explains the worms, the infection, and the violent shifts. It’s not random; it’s a broad catalyst. The chaos is the point.

Zero Sense: Shaw performs major surgery and sprints minutes later

20th Century

Shaw uses the med pod for an emergency op. It cuts, staples, and closes. Minutes later she runs, fights, and climbs.

Even with adrenaline, the recovery is too fast. Pain, blood loss, and shock should drop her. The scene stretches believability.

Perfect Sense: The Engineers’ complex looks like a bioweapons site

20th Century

The canisters are stored like munitions. The halls show containment design. Corpses cluster near doors and choke points.

This fits a facility that lost control. A lab, not a temple. The setting supports the biohazard story.

Zero Sense: Vickers runs in a straight line from a rolling ship

20th Century

A massive craft falls like a wheel. Vickers sprints straight ahead, right under its path. A simple sidestep would save her.

Characters don’t need perfect tactics. But this is basic. The staging makes the danger look forced.

Perfect Sense: The star maps match human myth patterns

20th Century

Ancient cultures share a cluster of sky marks. The team links them to one system. Archaeology often finds repeated motifs across sites.

The story uses that idea to drive the mission. It’s a clean hook: old hints, new target. The connection tracks within the film’s logic.

Share your take: which ‘Prometheus’ moments made you cheer, and which still bug you—drop your thoughts in the comments below.

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