5 Things About ‘John Wick Chapter 2’ That Made Zero Sense and 5 Things That Made Perfect Sense
John Wick’s second outing expands the world. It also pushes logic to the edge. The movie is sharp and fast. But some choices raise real questions.
At the same time, many beats fit the rules the film sets up. The underworld has codes. People follow them. That makes several moments land clean and strong.
Zero Sense: Santino’s Plan After the Hit

Santino forces John to kill his sister, then puts a bounty on John. He knows John is a problem yet pokes him again. That move invites payback from the deadliest man alive.
Santino hides at the Continental like that will last forever. He underestimates John and the rule-breaking risk. It is a short-term shield, not a plan.
Perfect Sense: The Marker Leaves John No Choice

The blood oath marker is simple. You give your word, you pay it back. If you refuse, there are heavy consequences.
John honors the marker because he knows the system. He tries to avoid it, but the rules close in. The movie shows a clear cause and effect.
Zero Sense: Silent Shootout in a Crowded Subway

John and Cassian fire suppressed pistols in a busy station. Commuters barely notice. That is not how public spaces work.
Even with suppressors, shots are loud and chaotic. People would panic. The scene looks cool, but it breaks reality.
Perfect Sense: John’s Rome Prep and Weapon Staging

John scouts the catacombs and caches ammo. He tailors his suit and chooses specific weapons. It is careful prep by a pro.
During the fight, he rotates gear and reloads from stashes. The plan saves him more than once. This is smart tactics, not luck.
Zero Sense: Bulletproof Suits Acting Like Magic Armor

The suits stop many close-range shots. John keeps moving like nothing happened. That stretches belief.
Body armor can save you, but it still hurts. The film shows almost no blunt-force effect. The balance leans too far to style.
Perfect Sense: Gianna’s Choice and John’s “Confirmation”

Gianna chooses to die on her terms. It fits her status and pride. She denies her brother the satisfaction.
John still puts a round in her. He must confirm the kill to fulfill the marker. That is cold, but it fits the rules.
Zero Sense: Assassins Everywhere, All the Time

The bounty drops and suddenly everyone is a killer. Musicians, chefs, and random passersby attack John. It feels like half the city is on a payroll.
This overkill hurts the stakes. If everyone is special, no one is. The world tilts from secret to absurd.
Perfect Sense: The Continental’s Rules and Consequences

“No business” on Continental grounds is a hard line. Everyone respects it because the system needs safe zones. That rule keeps a fragile peace.
When John breaks it, the cost is clear. He is excommunicated. The consequence matches the crime and keeps the world coherent.
Zero Sense: Santino’s Museum Security Is Laughable

A High Table player should have airtight protection. Instead, his guards fold fast in public spaces. The threat does not match his status.
He relies on crowds and reputation more than planning. That is reckless for a man who just crossed John. It makes him look naive, not cunning.
Perfect Sense: Winston’s Reach in the Park

Winston calls a pause, and the crowd freezes. Eyes turn to John. Power speaks without a shot fired.
This moment sells the network’s scale. Information, favors, and fear all work at once. It sets up the next chapter with real weight.
Share your take: which rules of Wick’s world worked for you, and which moments broke your brain—drop your thoughts in the comments!


