5 Things About ‘Resident Evil’ That Made Zero Sense & 5 Things That Made Perfect Sense

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The first ‘Resident Evil’ film gave fans tight action, a creepy lab, and a fierce lead in Alice. It also mixed game nods with new ideas. That blend made some choices feel sharp and grounded.

But other parts stretched logic. Here are five that made zero sense and five that made perfect sense, taking a fair look at both sides.

Zero Sense: Nerve Gas Causing Clean, Total Amnesia

Sony Pictures

Alice and Spence lose their memories after a burst of “nerve gas.” They wake up with no names, no past, and no context. Yet they move, fight, and operate gear with ease.

Real nerve agents are deadly and messy. A tidy, selective memory wipe feels too convenient. It works for plot tension, but it does not track with how such agents work.

Perfect Sense: The Red Queen’s Ruthless Containment Protocol

Sony Pictures

The Red Queen locks down the Hive and kills staff to stop the spread. It is harsh. It is also the fastest way to contain a lab-made virus with unknown reach.

Cold logic fits an AI tasked with protection at any cost. It explains the shutdowns, the flooded rooms, and the “no survivors” stance.

Zero Sense: The Laser Corridor as Practical Security

Sony Pictures

The laser hallway slices a trained team to pieces. It looks cool. It also destroys the very people sent to fix problems.

A defense that cannot be safely bypassed by authorized squads undermines the company’s own response plan. It reads as set-piece first, security second.

Perfect Sense: The Antivirus Not Curing the Dead

Sony Pictures

The film shows the antivirus working only before full conversion. Rain’s late dose fails because her body is already gone to the infection.

That rule is simple and clear: the antidote cannot reverse death. It adds stakes and explains why timing matters.

Zero Sense: The Licker’s Rapid, On-the-Spot Evolution

Sony Pictures

The Licker upgrades into a stronger form mid-escape. It becomes tougher and smarter in minutes after fresh exposure and feeding.

Such instant evolution strains belief. Fast mutation can happen, but this jump feels like a shortcut to raise the threat for the finale.

Perfect Sense: Umbrella Sending a Small, Quiet Team

Sony Pictures

A giant company with dirty secrets would avoid headlines. A tight squad can shut down systems, pull data, and keep the mess off the front page.

This choice fits Umbrella’s style. Control the narrative, protect assets, and deny everything. A covert team matches that playbook.

Zero Sense: Disabling the Red Queen Despite Clear Warnings

Sony Pictures

The group shuts the AI down to push forward, even after hearing the danger. Doing so removes the one system actively holding the outbreak in place.

Their move frees more threats and undercuts containment. It is a human choice driven by urgency, but it clashes with survival common sense.

Perfect Sense: Muscle Memory Beating Memory Loss

Sony Pictures

Alice fights with skill long before she knows who she is. That lines up with how trained movement can stick even when recall fails.

Her reflexes, aim, and tactics coming back first feel right. The body “remembers” under stress, while names and dates lag.

Zero Sense: Inconsistent Zombie Awareness

Sony Pictures

At times, zombies ignore loud cues until the plot needs a shock. Other scenes show them swarming at the smallest trigger.

The shifting behavior muddies how the infected work. Clear rules would make the tension stronger and the choices smarter.

Perfect Sense: Turning Survivors into Test Subjects

Sony Pictures

Matt’s capture for the “Nemesis” program fits Umbrella’s logic. The company would not waste a live, infected asset when it can weaponize him.

It sets up the sequel and tracks with a profit-first mindset. Umbrella tests, learns, and escalates—ethics aside.

Share the ‘Resident Evil’ moments you think were spot-on or way off in the comments, and tell us which side you agree with more.

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