‘Die Hard’ Mistakes You’ll Never Be Able to Unsee

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Even the sharpest action classics have a few blink and you miss it slips, and this holiday heist favorite is no exception. From continuity hiccups to background details that do not add up, fans have spent years spotting little glitches tucked between the one liners and explosions. None of these trip up the fun, but once you notice them, they are hard to forget. Here are some of the most talked about goofs that keep popping up on rewatches.

The mystery ambulance in the truck

20th Century

When the thieves first arrive at Nakatomi Plaza, the cargo truck’s interior looks full of men and gear with no room to spare. Later in the film, an ambulance rolls out of that same truck to serve as the getaway vehicle. The space inside the trailer seen at the start cannot reasonably conceal a full ambulance. The reveal is fun, but the truck’s earlier view gives away that it could not have been hiding there.

How many terrorists are there

20th Century

Early dialogue and John’s tally suggest a specific headcount for Hans’s crew, yet the film shows more faces than the number that gets mentioned. Viewers can list off the hackers, the muscle, the explosives expert, and still land on a total that wobbles across scenes. A few background players appear without clear introductions, which muddles the math. The shifting total makes John’s running count feel a bit off.

Barefoot glass cuts that come and go

20th Century

After John crawls over broken glass, his feet are shown badly cut and wrapped. In later shots, he moves with surprising ease, and the wrappings look cleaner or smaller than before. Some scenes show blood on the floor, then the next scene shows none where you would expect it. The severity of the injury seems to fluctuate to fit the moment.

The tank top that keeps changing

20th Century

John’s white undershirt gets progressively dirtier as the night unfolds, turning gray and then brown in close ups. In a few shots that follow, the shirt appears lighter again with fewer stains than it had moments earlier. The color and grime level do not always match the surrounding action. This creates small continuity jumps during quick cut sequences.

Bullet holes that vanish on the police car

20th Century

When Al Powell first responds, the bad guys riddle his squad car with gunfire. As he reverses in panic, the windshield and body show heavy damage. Later angles on the same car show fewer visible holes than before. The pattern of damage changes between shots, which makes the car look oddly repaired mid scene.

Elevator floor indicators that do not line up

20th Century

Scenes in the elevator bank show number displays that do not always match the floors characters are said to be on. A car will stop and open onto a level, but the indicator either skips a number or shows a different one than the next scene implies. The lobby readouts sometimes reset in a way that breaks the building’s internal logic. These small mismatches can be spotted during rapid elevator cutaways.

Glass that breaks before bullets hit

20th Century

During the office firefight, panes of glass explode as the bad guys rake the room with gunfire. In one quick shot, a window shatters just a split second ahead of the muzzle flashes aimed at it. The timing hints at pre set squibs triggering a touch early. It is brief, but the stagger is noticeable when you slow the scene down.

A single block of C4 causing repeated blasts

20th Century

John tapes explosives together and sends them down the shaft, leading to a massive chain of explosions across several floors. The visuals cut between multiple fireballs that look like separate charges going off. Earlier scenes do not show additional charges placed in those exact spots. The effect is big and showy, yet it suggests more C4 than the story set up.

Tape on the back that changes between shots

20th Century

In the final confrontation, John tapes a pistol to his back using gift wrap tape. Close ups show different lengths and angles of tape from one shot to the next. The ends appear repositioned and the overlap looks inconsistent across angles. The setup still works, but the tape continuity slips during the reveal.

Karl’s hanging and sudden return

20th Century

Karl is shown hanging limp after a brutal fight, with his body left for dead. Later, he bursts back into the finale for one last standoff. The earlier shot presents him as completely finished, yet no scene explains how he frees himself from that position. The abrupt comeback plays for a scare, while leaving a gap in how he survives and gets back downstairs.

Share the goofs you have spotted in your own rewatches of ‘Die Hard’ in the comments and let everyone know which ones jumped out at you.

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