Top 20 Fantasy Strategy Games
Fantasy strategy games blend careful planning with worlds full of magic and myth. They ask you to command armies, shape empires, and manage heroes while balancing resources and risk. Whether you prefer turn based tactics or sweeping real time battles, these titles offer deep systems and plenty to master. Here are twenty standouts that showcase the variety and imagination of the genre.
Total War: Warhammer III

This entry merges large scale real time battles with a turn based campaign across the Realm of Chaos. Each faction features distinct mechanics that affect diplomacy, economy, and battlefield tactics. Legendary Lords bring unique skill trees and quest lines that alter how your army grows. Multiplayer campaigns support cooperative and versus play with simultaneous turns to keep sessions moving.
Age of Wonders 4

This 4X game lets you craft custom fantasy cultures by mixing physical forms with societal traits and magical tomes. Cities expand across diverse biomes while heroes lead stacks that use terrain and status effects in tactical combat. Empire development is guided by an affinity system that unlocks transformations for your people. Random events and ancient wonders add strategic choices on every map.
Heroes of Might and Magic III

This classic features town types that determine unit lineups and building paths for long term planning. Heroes traverse adventure maps collecting resources, capturing mines, and recruiting creatures from weekly growth. Turn based battles use hex grids where positioning and morale swings can decide outcomes. Campaigns link scenarios with persistent heroes and artifacts for steady progression.
Endless Legend

Set on the dying world of Auriga, this 4X title uses region based expansion where one city rules each territory. Factions have asymmetric rules such as seasonal immunity or unit substitution through minor tribe assimilation. Winter cycles reduce vision and production which forces careful timing of wars and growth. Quests provide narrative objectives that shape faction specific victory routes.
Master of Magic

Wizards research spells while managing cities across two planes known as Arcanus and Myrror. Races offer different unit rosters and building priorities that influence early and late game strategies. Spellbooks define access to magical schools which combine into powerful global enchantments. Tactical battles factor in ranged attacks, flying units, and summoned creatures that can swing engagements.
Dominions 6: Rise of the Pantokrator

Players choose pretender gods and design nation scales that affect growth, supplies, and research. Commanders script orders for squads and mages before battles play out automatically. Magic paths determine which rituals, globals, and battlefield spells your mages can cast. Thrones scattered across maps must be claimed to secure victory which encourages decisive expansion.
Songs of Conquest

This adventure strategy game uses wielder leaders who move on a grid based world to gather resources and claim settlements. Troops fight in turn based battles where elevation and zone of control matter. Research comes from town building chains and artifacts found in ruins. The essence system fuels spells based on the composition of your army which rewards thoughtful roster choices.
Fire Emblem: Three Houses

This tactical RPG sets you as a professor who manages students and their class certifications. Battles play out on grid maps with weapon effectiveness, terrain bonuses, and combat arts. The monastery calendar structures training, tutoring, and social activities that raise stats and skills. Story routes diverge based on house selection which changes maps, recruitable units, and late game objectives.
Final Fantasy Tactics

Jobs and abilities define squad roles with combinations like time magic support or stealth damage dealers. Height and facing influence damage and hit chances on isometric maps. Zodiac compatibility and speed values shape turn order and targeting choices. Equipment, skill JP costs, and reaction abilities provide a deep layer of squad customization.
The Battle for Middle-earth II

Set in the world of elves, dwarves, and orcs, this RTS uses builder units and fortress hubs to control territory. Command Points limit army size which pushes players to balance elite units and swarm tactics. Heroes provide leadership buffs and active powers that can break stalemates. War of the Ring mode adds a turn based layer for province control and reinforcement planning.
Warcraft III

This RTS combines base building with hero units that level up and carry items between missions. Creeps and neutral shops populate maps and create early game routes and timing windows. Races have distinct economies and tech trees that drive unit compositions. Custom maps and a world editor enable alternative modes and extensive mod content.
SpellForce 3

This hybrid blends RTS macro with RPG style party quests in large maps. Base sectors must be connected by workers which creates clear frontline logistics. Heroes use skill trees and gear while squads handle resource gathering and production. Campaign missions often mix dungeon exploration with territory control for varied pacing.
Disciples II: Dark Prophecy

Leaders guide small stacks of units where formation slots and initiative are critical. Cities transform nearby terrain which affects healing and movement. Unit upgrades follow fixed paths which emphasize safeguarding veterans. The narrative campaigns offer branching choices that unlock different rewards and encounters.
Battle Brothers

This mercenary company simulator uses a world map for contracts and a hex grid for fights. Injuries, fatigue, and morale shape how long a squad can operate without rest. Equipment matters with armor layers and weapon reach affecting tactics. Procedural events, named weapons, and enemy factions keep campaigns unpredictable.
The Banner Saga Trilogy

Caravan management on the road interacts with tactical battles that feature destructible obstacles and armor break mechanics. Choices in dialogue change party composition and trigger different combat scenarios. Willpower acts as a shared resource for movement and skill boosts in fights. Renown gained from victories serves for both unit promotion and supplies which forces tradeoffs.
The Battle for Wesnoth

This open source turn based game uses time of day and terrain defense to create shifting advantages. Campaigns range from beginner friendly to expert with custom factions and units. Recruitment draws from villages you control which also pay upkeep. A robust editor and add ons provide extensive community made content.
Warlock: Master of the Arcane

This 4X game focuses on fast expansion with city construction limited by hex resources. Magic research unlocks direct damage, summons, and global enchantments that can reshape borders. Portals lead to shard worlds filled with strong monsters and rare nodes. Victory can come through conquest, holy rites, or casting a grand spell.
Myth II: Soulblighter

Squad tactics center on limited elite units rather than base building or economy. Physics driven grenades and friendly fire reward formation control and timing. Terrain elevation and line of sight determine ranged effectiveness. The map editor and multiplayer modes support varied scenarios and cooperative play.
Warhammer Age of Sigmar Realms of Ruin

This RTS features capture points that generate resources for unit production and upgrades. Factions field squads with active abilities and battlefield counters. Heroes unlock powerful commands that shape engagement flow. Skirmish, ranked multiplayer, and a story campaign provide multiple play paths.
King’s Bounty The Legend

Adventuring occurs on a free roaming map while battles happen on hex grids with environmental objects. Leadership controls how many units can join an army which encourages careful composition. Rage powers and morale add situational bonuses during fights. Quest lines and class talents influence rewards and long term progression.
Share your favorite fantasy strategy picks in the comments and tell everyone which ones you keep coming back to.


