20 Games With Photo-Real Food You’ll Want To Eat

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From lavish RPG camp spreads to painstaking chef sims, plenty of games go all-in on food that looks like it came straight off a restaurant pass. Below are twenty titles where dishes, ingredients, and kitchen spaces are rendered with an eye for real-world detail—along with where to find them and how the systems work. Each entry also notes the studio behind the game, so you know who’s responsible for the mouth-watering visuals.

‘Final Fantasy XV’ (2016)

'Final Fantasy XV' (2016)
Square Enix

Road trips with the party are punctuated by fully modeled meals that boost stats, most of them created in cutscenes by Ignis after you collect ingredients from hunts and vendors. The game uses high-resolution textures and cinematic lighting to present stews, pasta, and seafood with striking realism at camps and restaurants like Galdin Quay. Many recipes unlock through experimentation or after tasting signature dishes at diners scattered across Lucis. It was developed by Square Enix using the Luminous engine.

‘Monster Hunter: World’ (2018)

'Monster Hunter: World' (2018)
Capcom

Before hunts, you can order from the Meowscular Chef’s canteen to receive specific buff sets tied to meat, fish, and veggie platters. The kitchen sequences use detailed models for roasts, skewers, and broths, paired with particles like steam and grease that respond to lighting in Astera and Seliana. Players can craft custom platters as they unlock higher-tier ingredients and fresh bonuses. Capcom developed the title on the MT Framework successor engine.

‘Red Dead Redemption 2’ (2018)

'Red Dead Redemption 2' (2018)
Rockstar Games

At camp and out in the wilderness, Arthur cooks game into plain, seasoned, or tonic-infused cuts that apply stamina and health effects. Coffee, stew pots, and butchered carcasses are all physically present, with time-of-day lighting and weather altering how food appears by the fire. Town restaurants serve courses you can order and consume in-world, complete with table service and utensils. The game was developed by Rockstar Games with its in-house RAGE engine.

‘Yakuza: Like a Dragon’ (2020)

'Yakuza: Like a Dragon' (2020)
SEGA

Restaurants across Yokohama and later locales sell real-world dishes that apply party buffs and unlock “Table Talk” conversations when specific menu combinations are ordered. Many eateries are licensed, so in-game menus mirror actual items you can select, from ramen to curry sets. Consumption happens via short in-engine sequences, and completion lists track what you’ve tried. Ryu Ga Gotoku Studio developed the game on the Dragon Engine.

‘Cooking Simulator’ (2019)

'Cooking Simulator' (2019)
Forever Entertainment

Set in a first-person commercial kitchen, this sim models ingredients as physical objects with temperatures, doneness, and vessel interactions that change textures and appearance. Players plate soups, steaks, and desserts to meet ticket requirements, then compare results to reference photos. Appliances like fryers and ovens affect browning and sear, with timers and thermometers providing feedback. It was developed by Big Cheese Studio.

‘Chef Life: A Restaurant Simulator’ (2023)

'Chef Life: A Restaurant Simulator' (2023)
Nacon

You run a bistro—planning menus, sourcing produce, prepping mise en place, and finishing plates that visually evolve through each step. Recipes include classical techniques such as reductions and emulsions, and a partnership update adds MICHELIN-style objectives for consistency and presentation. The dining room serves dishes you’ve finalized, which are rendered with high detail at service. Cyanide Studio developed the game, published by Nacon.

‘Food Truck Simulator’ (2022)

'Food Truck Simulator' (2022)
Movie Games

From the griddle to the prep board, you assemble burgers, tacos, and fries by hand, stacking components in first person and monitoring cook levels. The city loop has you park legally, take orders, and restock perishables that visually reflect inventory state. Equipment upgrades change throughput and the look of your workstation as you expand routes. Drago Entertainment developed the game.

‘Starfield’ (2023)

'Starfield' (2023)
Bethesda Softworks

Hab modules, space diners, and vendor stalls are filled with packaged snacks, noodles, and baked goods you can loot or display in player housing. Items have distinct meshes and labels, and the physics system lets you place them on shelves, trays, and tables for custom kitchens. Food provides small resource effects that support exploration and crafting. Bethesda Game Studios developed the title on the Creation Engine 2.

‘Cyberpunk 2077’ (2020)

'Cyberpunk 2077' (2020)
CD PROJEKT RED

Night City’s street stalls and bars offer noodles, burritos, and drinks that apply quick, time-limited buffs when consumed. Many venues, like diners and ramen counters, show fully modeled bowls and packaging you can inspect in first person. Vending machines and convenience shops stock branded items with readable labels and unique shapes. CD Projekt Red developed the game on REDengine 4.

‘Hitman 3’ (2021)

'Hitman 3' (2021)
IO Interactive A/S

Mission spaces include lavish buffets, pastry kitchens, and bars where food is prepared and served by NPCs according to level logic. You can interact with ingredients, poison consumables, and disguise yourself as kitchen staff to access restricted areas. The detail in canapés, carving stations, and plated entrées supports both stealth tools and environmental storytelling. IO Interactive developed the title on its Glacier engine.

‘Call of Duty: Modern Warfare II’ (2022)

'Call of Duty: Modern Warfare II' (2022)
Activision Blizzard

Campaign sequences pass through realistic cafés, bars, and kitchens, where pastries, sandwiches, and bottled drinks are modeled to match real-world shapes and materials. Set-piece lighting and reflections showcase glass, frosting, and crust textures in indoor and outdoor scenes. Multiplayer maps also feature restaurants and markets with interactable props tied to cover and traversal. Infinity Ward developed the game on IW Engine 9.

‘A Plague Tale: Requiem’ (2022)

'A Plague Tale: Requiem' (2022)
Focus Home Interactive

Medieval markets and banquet scenes display breads, cheeses, fruits, and cured meats arranged across stalls and long tables. The art direction leans on material definition—rinds, crusts, and cuts—so items read clearly under torchlight or daylight. Many assets appear in stealth routes, reinforcing setting and period accuracy while you navigate crowds. Asobo Studio developed the game.

‘Final Fantasy VII Rebirth’ (2024)

'Final Fantasy VII Rebirth' (2024)
Square Enix

Towns and resorts feature restaurants and food stalls where regional dishes reflect each area’s produce and culinary style. Side activities and quests often direct you to try specific menu items that grant temporary bonuses or unlock dialogue. Presentation leverages updated shaders and higher-density meshes compared to earlier entries in the remake project. Square Enix developed the game.

‘Like a Dragon: Infinite Wealth’ (2024)

'Like a Dragon: Infinite Wealth' (2024)
SEGA

Across Honolulu and returning Japanese districts, you can visit diners, plate lunch counters, and cafés to recover HP/MP and trigger party banter. Menu completion challenges encourage sampling multiple categories, and certain combinations unlock unique conversations. Licensed eateries return, preserving realistic item names and plating styles in-game. Ryu Ga Gotoku Studio developed the title on the Dragon Engine.

‘Black Desert Online’ (2016)

'Black Desert Online' (2016)
Pearl Abyss

The cooking life skill lets you craft hundreds of recipes—teas, stews, and full meals—by combining processed ingredients at kitchen tools in your residence. Finished items appear as detailed icons and as world objects during events and tavern scenes. Buff tiers scale with mastery, encouraging bulk preparation and trade. Pearl Abyss developed the MMORPG on its proprietary engine.

‘Ghostwire: Tokyo’ (2022)

'Ghostwire: Tokyo' (2022)
Bethesda Softworks

Convenience stores sell onigiri, bento, and sweets with authentic packaging, and each food type restores specific health values. Street stalls and bakeries stock items tied to collectibles and local flavor, reinforcing district identity. The game’s first-person perspective lets you examine textures and labels up close while shopping. Tango Gameworks developed the title.

‘Hogwarts Legacy’ (2023)

'Hogwarts Legacy' (2023)
Warner Bros. Interactive

The Great Hall and common rooms display animated feast tables with breads, roasts, and desserts that repopulate across the school day. Shops in Hogsmeade and vendor carts around the castle grounds show pastries and treats as placed props. Food and drink support exploration pacing with minor resource effects. Avalanche Software developed the game on Unreal Engine 4.

‘Judgment’ (2018)

'Judgment' (2018)
SEGA

Restaurants around Kamurocho serve ramen, yakiniku, and café fare that restore health and offer temporary combat perks. Completion lists track dishes tried, and certain meals tie into Friend events that unlock services. Licensed chains appear with faithful menus and storefronts. Ryu Ga Gotoku Studio developed the game on the Dragon Engine.

‘Dragon’s Dogma 2’ (2024)

'Dragon’s Dogma 2' (2024)
Capcom

Camping lets you cook raw meat into higher-value dishes that grant stamina and debuff resistances, with visual changes as items progress from raw to done. Inns and vendors sell region-specific foods you can carry, each with spoilage mechanics that alter usefulness over time. The game’s lighting model emphasizes color and sheen when items are placed near fires. Capcom developed the title on RE Engine.

‘The Order: 1886’ (2015)

'The Order: 1886' (2015)
Sony Interactive Entertainment

Victorian dining rooms, pubs, and cafés appear throughout London, featuring table settings with breads, pies, and plated mains as static props. Close-quarters camera work and high-fidelity materials highlight crusts, glazes, and porcelain during narrative sequences. Food helps ground the alternate-history setting during quieter exploration segments. Ready At Dawn developed the game.

Share your favorite ultra-realistic game meals in the comments and tell us which dish had you pausing the controller just to stare!

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