20 Best Accessibility Options Done Right
Great accessibility lets more people play without hitting unnecessary walls, and some games go the extra mile with thoughtful presets, flexible assists, and clear communication of what each toggle actually does. This list highlights titles that built options into the experience from the ground up, covering vision, hearing, motor, and cognitive needs in smart and practical ways.
‘The Last of Us Part II’ (2020)

This game ships with extensive presets for vision, hearing, and motor needs that you can customize further. It includes full screen reader support, high contrast modes, traversal and combat assists, and robust subtitle controls. Navigation assistance helps you orient toward objectives with a single input. The options menu explains features in plain language so players understand the impact of each setting.
‘God of War Ragnarök’ (2022)

It offers more than one hundred settings that touch every part of the experience. You get auto pickup, puzzle timing adjustments, hold or toggle inputs, and high contrast visual filters. Subtitles support size, background, and speaker labels with strong readability. Puzzle and traversal assists reduce timing pressure and simplify complex inputs when needed.
‘Forza Horizon 5’ (2021)

The game provides sign language overlays for cinematics in supported languages. It includes text to speech and speech to text for chat, colorblind filters, and strong subtitle options. Driving assists can reduce difficulty while keeping control responsive. Difficulty scaling and rewinds let players tailor challenge without locking away content.
‘Marvel’s Spider-Man 2’ (2023)

You can slow down gameplay globally to make combat and traversal easier to read. It offers chase assists, quick time event alternatives, and customizable inputs that reduce button mashing. Subtitles are highly configurable with captioning for important sounds. Menu narration and clear iconography help players navigate settings quickly.
‘Ratchet & Clank: Rift Apart’ (2021)

Gameplay speed can be reduced in real time for combat clarity. You can remap controls extensively, toggle rapid inputs, and enable simplified weapon selection. Visual options include contrast adjustments and direction indicators for threats. The game explains features plainly and groups them by need for faster setup.
‘Halo Infinite’ (2021)

It includes a linear navigation mode in menus with narration, along with text to speech and speech to text for multiplayer chat. You can adjust color and opacity for UI elements and enemy indicators. There are options for shake reduction and hold or toggle for common actions. Subtitles are detailed with size and background controls.
‘Gears 5’ (2019)

This title brought in robust narration across menus and interfaces. It supports single stick movement, aim assist tuning, and toggle options for many actions. Subtitles can show speaker names and sound cues with strong legibility. You also get a safe area setup and clear colorblind accessibility profiles.
‘Sea of Thieves’ (2018)

The game offers text to speech and speech to text for crew communication. You can enable narrated menus, reduce camera shake, and adjust input methods for sailing tasks. Visual accessibility includes colorblind friendly indicators for treasure and threats. The radial menu supports accessibility cursor options to reduce precision demands.
‘Celeste’ (2018)

Assist Mode lets players tune stamina, speed, and invincibility without blocking progress. It offers highly responsive controls with remapping for comfort. The pause menu explains what each assist changes so choices feel informed. Checkpoints and generous retry flow reduce cognitive load during tough sections.
‘Hi-Fi RUSH’ (2023)

It features visual beat indicators and audio cues that make timing readable even if rhythm is challenging. You can enable auto action options that soften strict timing windows. Subtitle settings are clear and include captions for important sounds. Tutorials reinforce mechanics with layered prompts that can be repeated.
‘Diablo IV’ (2023)

It supports extensive subtitle and caption options with speaker labels and sound descriptions. Players can enable screen reader support, navigation aids, and a high contrast cursor to track action. You can remap every input and reduce repeated presses. World events and loot markers use clear shapes and outlines to help with visibility.
‘Forza Motorsport’ (2023)

Blind Driving Assists provide spatial audio cues for steering, braking, and corner entry. It includes menu narration, text to speech and speech to text, and strong colorblind filters. Difficulty and driving aids scale from light help to heavy assistance while keeping progression intact. Telemetry and HUD elements can be resized and simplified for clarity.
‘The Last of Us Part I’ (2022)

This release carries forward screen reader support, high contrast modes, and detailed navigation aids. It offers skip puzzle options and audio cues for stealth and traversal. Inputs can be remapped with alternatives for holds and rapid presses. The settings include presets that make first time setup straightforward.
‘Horizon Forbidden West’ (2022)

It has extensive controller remapping, hold or toggle choices, and aim and traversal assists. You can slow down time during weapon wheel use and adjust input sensitivity widely. Visual options include custom reticles, colorblind support, and motion reduction. Subtitles provide clear speaker labels and sound effect captions.
‘Microsoft Flight Simulator’ (2020)

The sim layers assists for takeoff, navigation, and landing so you can fly with as much help as you need. It includes text to speech support in menus and tooltips that explain complex systems. You can simplify camera and control schemes for different devices. UI scaling keeps instruments readable across displays and distances.
‘Assassin’s Creed Valhalla’ (2020)

You can change exploration difficulty and quest guidance to reduce reliance on small UI markers. Inputs allow toggles for common actions and options to lessen button mashing. Subtitles and captions are configurable with size and backgrounds. Colorblind settings and motion reduction improve comfort in long sessions.
‘Street Fighter 6’ (2023)

The game uses distinct sound cues that identify distance and strike types to aid non visual play. It offers Modern controls that simplify inputs while keeping depth. You can tune input leniency and enable one button specials in certain modes. Subtitles and captions are readable and include training callouts that teach timing.
‘Grounded’ (2022)

An arachnophobia slider gradually changes enemy models and sounds for comfort. You can adjust camera shake, vignette, and motion to reduce discomfort. Accessibility covers input toggles for sprint and crouch along with remapping. On screen markers and readable fonts support navigation in dense foliage.
‘Dead Space’ (2023)

It includes a content warning filter that can blur specific scenes while keeping gameplay intact. You can adjust camera shake, flashing, and lighting intensity for comfort. Subtitles offer clear sound labels and strong readability. Control remapping and aim assist tuning help with precision in tense encounters.
‘Fortnite’ (2017)

The game visualizes important sounds like footsteps and chests for players who prefer on screen cues. It includes extensive controller and keyboard remapping with gyro support on compatible devices. Subtitles and captions are flexible and easy to read. Colorblind modes and HUD scaling make busy matches easier to follow.
Share your favorite accessibility settings and the games that helped you most in the comments.


