20 Games With Remarkable Accessibility Controller Support
Great controller accessibility starts with flexible inputs, clear assists, and settings that welcome different hardware, and these games make it easier to play using adaptive controllers, one-handed layouts, and customized profiles. Each one offers practical options like remapping, sensitivity and deadzone sliders, toggle holds, and alternative inputs that pair well with devices such as the Xbox Adaptive Controller and the PS5 Access controller. Many also include helpful assists that reduce rapid button presses, simplify complex combos, or allow shared control. Here are twenty titles that give players the tools to tailor controls to their needs.
The Last of Us Part II

This game includes full controller remapping for every action and lets players assign multiple functions to a single input. It offers aim assistance, lock-on options, and extensive toggle settings for actions normally requiring holds. Vibration and motion settings can be adjusted or disabled to suit different devices. One-handed-friendly layouts and preset profiles make it easier to build custom setups with adaptive hardware.
God of War Ragnarök

Players can remap nearly all inputs and choose from multiple preset controller schemes. The game provides hold-to-toggle choices for aiming, blocking, and item wheels to reduce sustained pressure. There are granular sliders for camera sensitivity and stick deadzones. It also supports turning off complex gestures and using simpler inputs that work well with switch-based controllers.
Marvel’s Spider-Man 2

The controls are fully remappable and include separate sensitivity and deadzone adjustments for each stick. Swing and traversal actions can be set to toggles to reduce repeated presses. The game allows quick-time events to be automated or simplified. Haptics and adaptive triggers can be customized or disabled to better fit external controllers.
Horizon Forbidden West

Every action can be rebound, and the game offers multiple presets that can be adapted for single-hand use. Players can set common holds to toggles and reduce input complexity for weapon wheels. Camera, aim, and stick deadzone sliders support fine-tuning for different devices. Motion and vibration features can be adjusted or switched off for compatibility.
Gran Turismo 7

This racer provides deep controller mapping across throttle, brake, and assist functions. Sensitivity and steering filters help stabilize inputs from alternative devices. Players can remap menu navigation for easier pit and setup adjustments. Haptic feedback and triggers can be calibrated or disabled to suit custom hardware.
Forza Horizon 5

The game offers granular input remapping and lets players map assists like rewind and camera to easily reached buttons. Steering, acceleration, and braking sensitivity can be tuned with independent deadzone sliders. Driving assists such as braking and steering aids reduce the need for precise timing. It works smoothly with adaptive controllers and shared input setups.
Forza Motorsport

Controls for on-track and pit functions are fully remappable, including multi-function menus. Sensitivity curves and deadzones can be set per axis for steering and pedals. The game supports extensive driving assists to reduce rapid or complex inputs. It provides clean telemetry and options that pair well with custom rigs and alternative controllers.
Halo Infinite

Players can remap all inputs for shooting, traversal, and equipment usage. The game includes multiple aim assist options and configurable hold-to-toggle settings for zoom and sprint. Separate sliders handle look acceleration and deadzones for precise tuning. It supports simplified equipment activation to reduce simultaneous button presses.
Gears 5

This title includes robust remapping with alternate schemes designed for fewer inputs. Toggle options exist for roadie run, aiming, and cover interactions. Aim sensitivity and deadzone controls help stabilize nonstandard sticks. It also supports single-stick movement options that can fit one-handed or switch setups.
Sea of Thieves

Core actions like interaction, sailing, and item wheel use can be reassigned freely. Players can switch holds to toggles for speaking, aiming, and tools. Sensitivity sliders and deadzones allow stable control with unconventional sticks. The simple input structure pairs well with shared control arrangements.
Microsoft Flight Simulator

The sim supports comprehensive input mapping for aircraft controls and menus. Sensitivity curves and deadzones can be tuned per axis for sticks, yokes, and adaptive devices. Assistance options automate complex tasks like trim, flaps, and taxi to reduce manual inputs. It also supports simplified camera controls to ease navigation with limited buttons.
Minecraft

Players can remap every action and adjust look sensitivity and deadzones. Sneak and sprint can be toggled to avoid long holds. The interface includes large, clear icons and simplified hotbar navigation options. Its straightforward control set pairs well with adaptive controllers and custom switches.
Rocket League

All actions are remappable, including boost, jump, and air roll. The game offers fine control over look sensitivity and both inner and outer deadzones. Players can toggle camera functions and simplify aerial inputs through custom layouts. Short, repeatable actions work well with single-switch or minimal-button setups.
Fortnite

Controls are fully remappable with separate sensitivity sliders for look and aim. Gyro aiming is available on supported platforms for players who prefer motion input. Hold-to-toggle settings help reduce repeated presses for sprinting, building, and editing. It supports visual and audio cues that complement simplified controller layouts.
Street Fighter 6

Modern control type condenses special moves to single buttons, reducing complex inputs. Players can freely remap and adjust input shortcuts for accessibility. Vibration and timing windows can be tailored to make combos more manageable. The training tools provide consistent inputs that work well with custom controllers.
Diablo IV

The game supports complete button remapping for combat, skills, and menus. Toggle options exist for actions like evasion and targeting to reduce holds. Cursor speed and camera movement can be tuned independently. It also allows skill mapping to fewer buttons for simpler layouts.
Celeste

Assist options let players slow the game speed and adjust stamina behavior to cut rapid presses. Inputs are fully remappable with support for simple, repeatable actions. Vibration can be disabled and sensitivity tuned for stability. The small set of core actions works well with switch-based controllers.
Hades

Players can rebind all actions and map multiple functions to accessible buttons. Aim and movement sensitivities can be adjusted separately. Hold actions can be switched to toggles to reduce sustained pressure. The game’s forgiving input windows pair effectively with adaptive hardware.
Starfield

Controls are remappable across exploration, combat, and ship systems. Players can toggle scanning, jetpack, and aim actions to minimize holds. Separate look acceleration and deadzone settings allow fine control. It supports simplified quick-slot use that reduces simultaneous button inputs.
Hi-Fi Rush

The game provides full remapping and an auto-rhythm assist that reduces strict timing demands. Players can toggle target locks and parry inputs to avoid rapid presses. Sensitivity and deadzone sliders support stable control from various devices. Visual beat indicators complement layouts with fewer buttons.
Share the games and settings that helped you most and tell us in the comments which controller options you want more studios to include.


