20 Bosses You Can Beat By Doing Absolutely Nothing
Video game bosses are typically designed to test a player’s mastery of combat mechanics and reflexes. However there are certain encounters that break this tradition by allowing you to win through inaction or pacifism. Some developers hide secret victory conditions that trigger only when you refuse to fight back or simply wait long enough. The following unique enemies can all be defeated without the usual frantic button mashing.
‘Metal Gear Solid 3: Snake Eater’ (2004)

The legendary sniper known as The End is over one hundred years old and engages Naked Snake in a protracted battle of stamina. Players can bypass this exhausting fight entirely by saving their game during the encounter and waiting two weeks in real time. When you eventually reload the save file you will discover that The End has died of old age. This hidden mechanic rewards patience over aggression and remains one of the most famous secrets in the franchise. Kojima Productions designed this to emphasize the passage of time as a weapon.
‘Final Fantasy V’ (1992)

The Famed Mimic Gogo resides in the sunken Walse Tower and challenges the party to an unconventional duel. He mimics everything the player does and counters every physical or magical attack with devastating force. To defeat him you must simply do nothing and leave the controller alone for several minutes. Gogo eventually praises your ability to mimic his own inaction and banishes himself to the void. This encounter teaches players that sometimes the best move is not to move at all.
‘Borderlands 2’ (2012)

Professor Nakayama is the primary antagonist of the Sir Hammerlock’s Big Game Hunt expansion. He spends the moments before the final battle monologuing about his grand plans and his brilliance. If you wait patiently while he talks he will eventually trip and fall down the large staircase behind him. The fall kills him instantly and grants you the victory without a single bullet fired. It serves as a humorous anticlimax that fits perfectly with the comedic tone of the series.
‘Dark Souls II’ (2014)

The Dragonrider is an early boss that guards the Tower of Flame and usually requires careful dodging. Clever players discovered that you can trick this heavy armored knight into defeating himself right at the start of the battle. If you stand perfectly still upon entering the fog gate he will attempt a lunge attack. This specific movement causes him to overshoot the platform edge and plummet to his death in the water below. This strategy allows even low-level characters to secure an instant win.
‘Cuphead’ (2017)

The Root Pack features a trio of vegetable villains including a large onion named Ollie Bulb. While the potato and carrot members require violence to defeat you can actually spare the onion entirely. If you simply do not attack Ollie when he appears he will eventually realize you mean no harm and bury himself back underground. This secret pacifist route removes one phase of the fight and surprises players who are used to shooting everything on screen.
‘Fable II’ (2008)

The final confrontation with the antagonist Lucien Fairfax is intended to be a moment of dramatic tension rather than a difficult fight. Lucien begins a monologue while you stand before him with a music box. If you choose not to shoot him during his speech your companion Reaver will eventually lose patience and shoot him for you. This results in the main villain dying without the hero ever pulling the trigger. The scene subverts the expectation of a grand final boss battle.
‘Far Cry 4’ (2014)

Ubisoft hid a secret ending at the very beginning of the game that allows you to technically beat the main antagonist Pagan Min. When Min asks you to wait at the dinner table during the prologue you can simply stay seated for roughly fifteen minutes. He eventually returns to thank you for your patience and helps you place your mother’s ashes. The credits roll immediately after this cutscene concludes. This alternate path finishes the story before any combat gameplay even begins.
‘Earthworm Jim 2’ (1995)

The Level Ate stage introduces a terrifying boss known as The Slobbering Real Monstar. This grotesque creature appears from the shadows and lets out a menacing roar that shakes the screen. However you do not need to fight him because he immediately gets scared and runs away. The boss health bar drains instantly as he flees the scene. It is a classic example of the surreal humor that defined this platforming series.
‘The Simpsons Game’ (2007)

Bart and Lisa encounter Martin Prince in the sequel to the Grand Theft Scratchy level. Martin challenges the duo to a video game battle but he plays the game entirely by himself on an arcade cabinet. You simply have to stand there and watch as he plays and eventually loses the game on his own. His frustration leads to his defeat without the player needing to interact with him. This meta-commentary pokes fun at gaming tropes while giving the player a free win.
‘Shovel Knight: Plague of Shadows’ (2015)

During the campaign for Plague Knight players face a shadowy doppelganger of the main character. The Shadow Plague Knight mimics your movements and attacks with high precision. If you choose to stand perfectly still the shadow version will also stand still and do nothing. After a short period of inactivity the boss will vanish and grant you the victory. This clever mechanic rewards observation and peaceful interaction over combat.
‘Prince of Persia: The Two Thrones’ (2005)

The internal struggle between the Prince and his Dark Prince persona culminates in a mental battle within his own mind. The Dark Prince attacks you with shadows and taunts you to continue fighting him indefinitely. To win you must ignore him completely and simply walk away from the combat arena. As you navigate the platforming sections without engaging him the Dark Prince eventually fades away. The game uses this sequence to show that acknowledging his darkness only gives it power.
‘Cave Story’ (2004)

Balrog is a recurring boss who resembles a toaster and often fights the protagonist Quote. During one specific encounter in the Labyrinth he appears and asks if you would like to fight him. Players can choose the option to say no to his challenge. Balrog accepts this answer and leaves the room without engaging in combat. This humorous interaction allows you to skip a boss fight entirely just by being polite.
‘Undertale’ (2015)

Papyrus is a skeleton sentry who tries to capture the human protagonist with a series of puzzles and a boss fight. If his attacks reduce your health to one he will capture you and place you in a shed. You can escape the shed and challenge him again but if you lose to him three times he offers to let you pass. He decides that you are too weak to be captured and allows you to progress without winning the fight. This mercy mechanic lets unskilled players advance the story.
‘Metal Gear Solid 2: Sons of Liberty’ (2001)

Fortune is a member of Dead Cell who carries a massive railgun and possesses supernatural luck that deflects bullets. During your encounter with her in the cargo hold you cannot damage her with any weapon in your arsenal. The only way to survive is to dodge her attacks and wait for the in-game timer to run out. The battle ends automatically with a cutscene once enough time has passed. This scripted sequence reinforces the narrative that she is untouchable.
‘Silent Hill 2’ (2001)

James Sunderland encounters the terrifying Pyramid Head multiple times throughout his journey in the foggy town. During the first major fight in the apartment building you cannot actually kill the monster. You must simply run around the room and avoid his great knife until a siren begins to wail. Once the siren sounds Pyramid Head loses interest and walks down a flooded staircase. Survival is the only objective in this oppressive endurance test.
‘Super Mario Bros. 3’ (1988)

The final battle against Bowser takes place in a castle chamber with a floor made of destructible bricks. Bowser attacks by jumping high into the air and ground pounding continuously toward Mario. If you trick him into landing on the bricks he will eventually break through the floor and fall to his doom. You can win this entire encounter by focusing solely on dodging without ever throwing a fireball. This design turns the environment itself into the weapon against the King of Koopas.
‘Fallout’ (1997)

The Master is the grotesque leader of the Super Mutant army and serves as the final boss of the game. Players with high speech skills and high intelligence can initiate a dialogue tree that questions his plan. If you present evidence that his mutant army is sterile and doomed to extinction he realizes his error. The Master will then activate a nuclear self-destruct sequence to destroy himself and his cathedral. This allows a diplomatic pacifist to beat the game without violence.
‘Mass Effect’ (2007)

Saren Arterius is a rogue Spectre who has been indoctrinated by the Reapers to betray the galaxy. During the final confrontation on the Citadel players can use maximum Charm or Intimidate scores to reach his remaining humanity. If you successfully reason with him Saren breaks free from the mind control for a brief moment. He chooses to shoot himself rather than continue serving the Reapers. This narrative victory bypasses the first phase of the final boss fight.
‘Fallout: New Vegas’ (2010)

Legate Lanius is the brutal military commander of Caesar’s Legion and serves as the final obstacle for several ending paths. He is a formidable warrior but he respects strength and strategy above all else. Players with maximum speech stats can convince him that holding the West would inevitably stretch his supply lines and destroy the Legion. Lanius accepts this tactical logic and orders his army to retreat. You can save the Hoover Dam by simply talking the enemy general into leaving.
‘Metal Gear Solid V: The Phantom Pain’ (2015)

The Man on Fire is a supernatural entity that relentlessly pursues Venom Snake and cannot be killed by conventional weapons. While you can use water towers to stun him there is an easier method involving the weather. If you simply wait or drive around the area long enough a natural rainstorm will eventually begin. The rain extinguishes his flames and forces him to retreat immediately. This dynamic weather system provides a passive solution to a dangerous boss.
Tell us in the comments which of these pacifist victories is your favorite or if you know any other bosses that defeat themselves.


