Capcom Cancels ‘Monster Hunter Wilds’ Talk After Devs Get Threats

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Capcom was all set to give a talk at CEDEC 2025 about how they made Monster Hunter Wilds run better. But now, that session is off the schedule. Why? Because things have gotten ugly.

The planned talk was going to happen at CEDEC, Japan’s biggest game development conference, from July 22 to 24. Capcom’s team of engineers were ready to share details on how they worked on performance issues, like CPU, GPU, and memory load, using Monster Hunter Wilds as a real-life example. The session was even titled “Making Monster Hunter Wilds run smoothly! Everything you need to know about optimization.”

But the lecture has been cancelled. Capcom hasn’t given an official reason, but the timing makes things clear. Since the game’s second big update dropped on June 30, things haven’t been going well.

The update brought back popular monsters like Lagiacrus and Seregios and made a bunch of gameplay changes. But it also caused some serious bugs. Players started seeing crashes, lag, and heavy frame drops.

Capcom quickly pushed out a patch on July 1 to fix things. But instead of fixing all the problems, it made some worse , some players even reported CPU spikes that tanked their systems. The company posted on its official X account, saying it’s working hard to fix the issues. Still, that wasn’t enough to calm everyone down.

Since then, Capcom staff have been dealing with some really bad stuff. On July 4, the company released a public notice about its Anti-Customer Harassment Policy. In that statement, Capcom said that team members had been hit with aggressive messages through customer service and social media. Some were even getting personal threats.

“We value our players’ feedback, but we cannot accept threats or abusive messages directed at our employees,” Capcom wrote. The company also warned that it’s ready to take legal action against serious harassment.

It’s easy to see why they pulled the CEDEC talk. Sharing technical details in front of a crowd becomes risky when safety is on the line. Canceling the session is likely part of Capcom’s effort to protect its staff.

It’s a shame that things reached this point. CEDEC is meant to be a place where developers learn from each other. But in this case, the backlash over a few bugs turned into something much darker.

Capcom’s other CEDEC sessions, including ones on story and UI design, are still going ahead for now. But this situation is a reminder that even the biggest game studios aren’t immune to toxic behavior.

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