20 Games With The Most Creative Fast Travel

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Fast travel keeps getting smarter, and recent releases have baked it into the world in ways that feel practical and easy to use. Many of these games tie quick travel to outposts you capture, waypoints you discover, or vehicles you unlock. Others add layers like risk, resource costs, or cinematic transitions that match the setting. Here are standout systems from 2020 through 2025 that make getting around smoother without breaking immersion.

‘Ghost of Tsushima’

'Ghost of Tsushima'
Sony Interactive Entertainment

Shrines, towns, and discovered locations become instant travel points once revealed on the map. The guiding wind helps you reach new markers that later double as fast travel anchors. Load times are kept short so hopping across the island stays seamless. Your progress naturally expands the network as you clear fog and uncover new places.

‘Assassin’s Creed Valhalla’

'Assassin's Creed Valhalla'
Ubisoft Entertainment

Viewpoints you synchronize unlock as jump points across England, Norway, and other regions. Settlements and docks also serve as anchors so you can move between raiding routes quickly. Your longship remains available for manual repositioning along rivers after a warp. The atlas lets you shift between maps while keeping discovered points active.

‘Halo Infinite’

'Halo Infinite'
Microsoft Studios

Forward Operating Bases you capture unlock fast travel across the ring. Each secured base reveals nearby activities and lets you spawn vehicles and weapons on arrival. You can chain jumps from one FOB to another to sweep collectibles and targets. The network grows as you take territory which shortens later trips.

‘Monster Hunter Rise’

'Monster Hunter Rise'
Capcom

Base camps and sub-camps function as warp spots within each hunting locale. You unlock sub-camps by finding sites and completing simple deliveries. Great Wirebugs create quick aerial routes that connect ledges and cliffs. The map lets you bounce between camps mid-hunt to restock or intercept a moving target.

‘Returnal’

'Returnal'
Sony Interactive Entertainment

Translocators act as teleporters within a biome once powered. Permanent shortcuts open after key progress which reduces repeat traversal on new cycles. Biome-to-biome jumps come online as you activate gateway devices. The layout routes you quickly back to bosses and major objectives after each reset.

‘Metroid Dread’

'Metroid Dread'
Nintendo

A network of colored teleporters links distant sectors once discovered. Elevators and tram shuttles connect adjacent zones for stepwise routing. After activation, teleporters remain accessible from any matching station. The map records each link so you can plan efficient returns to puzzles and upgrades.

‘Elden Ring’

'Elden Ring'
Bandai Namco Entertainment

Sites of Grace become warp points the moment you rest at them. You can travel directly from the map to any discovered site outside of active dungeons and boss arenas. Stakes and lifts shorten manual routes between nearby areas to complement warps. The result is a wide lattice that encourages exploration while keeping backtracking light.

‘Horizon Forbidden West’

'Horizon Forbidden West'
Sony Computer Entertainment

Campfires act as save spots and fast travel anchors across every biome. Early jumps consume crafted packs and a later upgrade removes the cost for unlimited travel. Settlements and shelters also appear as choices when selecting a destination. Tallnecks reveal new fires that expand options as you push the map edge.

‘God of War Ragnarök’

'God of War Ragnarök'
PlayStation Publishing

Mystic Gateways link realms and regions through the Yggdrasil network. New doors activate as you discover them and remain available from any other door. Selecting a gateway loads you into a short walkable space before exit. The system keeps realm transitions consistent and quick while preserving map structure.

‘Dying Light 2 Stay Human’

'Dying Light 2 Stay Human'
Techland Publishing

Fast travel unlocks by restoring power to metro stations and key facilities. Once activated, stations serve as safe hubs that connect districts. You can also ride the metro between unlocked stops for an in-world transition. Windmill and facility upgrades reveal additional nodes that fill in gaps.

‘Xenoblade Chronicles 3’

'Xenoblade Chronicles 3'
Nintendo

Every landmark, rest spot, and named location you discover supports skip travel. Colonies you liberate become central hubs you can jump to for quests and shops. Skirmish alerts and supply drops stay reachable by warping to the nearest landmark. The interface filters destinations by region so routes stay organized.

‘The Legend of Zelda: Tears of the Kingdom’

'The Legend of Zelda: Tears of the Kingdom'
Nintendo

Shrines and towers you activate act as warp anchors across the surface and sky. Travel Medallions let you place custom return points for tricky routes and farms. Skyview towers launch you upward on arrival so you can glide to nearby goals. The Depths mirror surface locations which makes above-below routing predictable.

‘Marvel’s Spider-Man 2’

'Marvel's Spider-Man 2'
Sony Interactive Entertainment

District fast travel unlocks after completing a set amount of activity in a borough. You select any point in the district and pop in near that spot without a loading screen. Subway cutaways are replaced with seamless transitions that keep you in control quickly. Swinging and web wings remain available for manual repositioning after each jump.

‘Starfield’

'Starfield'
Bethesda Softworks

You can grav jump directly from the star map to an orbit or surface marker once plotted. Grav jumps link through discovered systems and are limited by your drive and fuel routing. On planets, landing zones and outposts you build become quick drop points. Mission targets allow direct set-course jumps from the log to reduce extra steps.

‘Star Wars Jedi: Survivor’

'Star Wars Jedi: Survivor'
Electronic Arts

Meditation points now support fast travel, letting you warp between discovered benches. The map highlights reachable points within the current planet for quick repositioning. Zip lines and shortcuts you open stay active to shorten walks after a warp. This setup reduces repeat backtracking when cleaning up collectibles and side paths.

‘Diablo IV’

'Diablo IV'
Activision Blizzard

Town waypoints unlock as you discover settlements and strongholds you reclaim. The Town Portal sends you back to your last visited hub and returns you to your origin spot. Mount calling pairs with waypoints to bridge gaps between activities. Region progress reveals more stops which tightens endgame loops.

‘Baldur’s Gate 3’

'Baldur's Gate 3'
Larian Studios

Ancient waypoints become active as soon as you approach them in the world. You can open the map and jump between any discovered stones from almost anywhere. Camps act as a separate anchor that you can enter from the world and then exit near your previous position. Each act adds new stones that simplify cross-region travel.

‘Dragon’s Dogma 2’

'Dragon's Dogma 2'
Capcom

Oxcarts connect towns and can be boarded for paid point-to-point travel once lines are active. Portcrystals placed in the world work with Ferrystones to enable instant jumps. Some fixed Portcrystals provide coverage for major hubs from the start. You can relocate portable crystals to shape late-game hunting routes.

‘Like a Dragon: Infinite Wealth’

'Like a Dragon: Infinite Wealth'
SEGA

Taxi stands serve as fast travel nodes across both cities after you discover them. You can call a ride from the map and select any unlocked stand for a quick hop. Rail and airport transfers appear as story progress opens new zones. Side activity hubs also become convenient anchors for repeat visits.

‘Palworld’

'Palworld'
Pocketpair

Statue waypoints unlock as soon as you activate them in the field. You can warp between any two statues from the map while in safe conditions. Bases you build function as additional nodes that support quick returns for crafting. The system ties exploration and base placement directly to travel efficiency.

Share the games you think nailed fast travel from the past few years in the comments.

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