5 Things About ‘Guardians of the Galaxy Vol. 3’ That Made Zero Sense and 5 Things About It That Made Perfect Sense
Fans came to ‘Guardians of the Galaxy Vol. 3’ for Rocket’s story, the crew’s last ride together, and a big sendoff for this corner of the cosmic saga. The movie packs emotional reveals, bold set pieces, and a villain whose idea of perfection drives the entire plot from start to finish. Along the way it also raises a few head scratching details that invite a closer look.
Here is a balanced breakdown of what strains logic and what lines up cleanly with the story and the wider continuity. Each entry sticks to what is shown on screen and why it matters, alternating between what seems off and what fits the narrative machinery that powers the film.
Zero Sense: Quill survives open space without the gear he always carries

Peter ends up drifting in hard vacuum during the final escape, his face swelling as ice crystals form, yet he is revived moments later with no lasting damage. Earlier films show him relying on a helmet and boosters for survival outside a ship, and those tools never appear here even though the situation where he needed them is obvious and immediately life threatening. The scene resolves when he is pulled back to safety, but the missing equipment is never addressed inside the story.
Human exposure to vacuum causes loss of consciousness in under a minute due to hypoxia, and soft tissue can suffer damage quickly, so instant revival without sequelae reads as unusually forgiving. The movie presents no medical intervention beyond a rescue grab, so the recovery relies on cinematic shorthand rather than the gear or procedures the crew usually deploys in space emergencies.
Perfect Sense: Gamora’s different path changes every dynamic with the team

This Gamora is the version taken from an earlier point in the timeline, so she never lived the events that formed bonds with Peter, Rocket, and the others. The film shows her working with the Ravagers, handling jobs with a crew that recognizes her as one of their own, and treating the Guardians as strangers who keep assuming they know her. That setup explains her impatience with Peter and her lack of attachment to the group.
Because her memories diverge before the team’s shared history, her choices track with what she values now, not what another version learned. The movie uses that to anchor her behavior during missions, from how she negotiates with contacts to how she reacts under fire, which keeps her actions consistent with the identity she actually has.
Zero Sense: A kill switch that blocks treatment yet can be undone by a single file

Rocket carries a proprietary failsafe that prevents the med gear on the Benatar from stabilizing him, and the only solution is a specific override code. That code sits inside Orgoscope’s records and can be extracted with a narrow set of credentials, which means a single retrieval breaks the lockout on a subject the High Evolutionary considers irreplaceable. The design creates a single point of failure for the very safeguard meant to stop unauthorized access.
Security systems that gate lifesaving functions typically use layered authorization and distributed proof so one stolen file cannot lift a block. What we see instead is a bypass stored with routine corporate data, accessed through a messy permissions ladder, then applied once to neutralize the restriction permanently. The arrangement serves the plot by giving the team a heist target, but it reflects weak compartmentalization for technology the villain treats as his crown jewel.
Perfect Sense: Rocket is the prime target because he solved the villain’s core problem

The flashbacks establish Rocket as subject 89P13, an animal transformed by invasive augmentation and intense cognitive engineering. He identifies a flaw in the High Evolutionary’s process and supplies the insight that makes a stalled experiment work, which is why the villain shifts from viewing him as a prototype to viewing him as the key to the next phase. That single contribution explains the bounty on Rocket and the relentless attempts to recapture him.
The medical lock on Rocket, the decision to attack Knowhere, and the willingness to burn entire assets are all downstream of that value. The movie shows the High Evolutionary discarding whole projects the instant they fail his standard, while dedicating extraordinary resources to retrieve Rocket, which lines up with a research program that prizes breakthrough knowledge over everything else.
Zero Sense: Adam Warlock’s power level swings wildly from scene to scene

Adam arrives with speed and impact that let him tear through defenses on Knowhere and overwhelm seasoned fighters. Later he is stunned or delayed by weapons and collisions that are far less dramatic than his entrance, and even ground scuffles hold him longer than expected for a character who just blitzed a fortified hub. The film gives a partial explanation about his early emergence, but the variation across set pieces remains large.
What the audience sees is a character who can fly across systems and punch through reinforced structures, then struggle to end short engagements against opponents with much lower raw output. The mismatch between his debut and mid film performance creates uncertainty about baseline capabilities, which muddies stakes whenever he appears during the chase for Rocket.
Perfect Sense: Adam’s immaturity is consistent with being hatched before he was ready

The Sovereign leaders admit that Adam was pulled from his cocoon ahead of schedule, and the result is a warrior with immense potential and limited control. The film uses that to justify impulsive choices, quick frustration, and uneven judgment during fights, which are all traits expected from someone whose development was interrupted. When pressure spikes he defaults to simple directives rather than strategy.
By the end he observes how the Guardians operate, and that exposure tempers his decisions enough to keep him from escalating needless harm. The pivot is not from weak to strong, it is from undirected strength to guided action, which matches a growth track for a figure who began as an incomplete creation rather than a trained champion.
Zero Sense: Orgoscope’s biosecurity lets intruders walk the core with minimal checks

The team penetrates a living megastructure that houses the records for a galaxy scale corporation by spoofing a narrow band of credentials and exploiting inattentive guards. Once inside, they move through sensitive areas with ad hoc access obtained over open comms, and an internal arrest dissolves into a hallway argument that resolves nothing about how they got that deep. The facility’s controls fail to detect unauthorized activity in time to protect high value data.
High risk environments usually require layered verification at every boundary, real time monitoring that flags anomalous movement, and fail closed procedures that lock out unknown identities. Orgoscope presents a handful of badge gates and manual overrides that are easily gamed, which allows a roaming team to extract the exact file the villain needs kept off the grid. The gap between asset value and protection level is unusually wide for a company that sells engineered life at scale.
Perfect Sense: Nebula and Drax staying on Knowhere fits their skills and history

Nebula spends the mission coordinating extractions, running point on repairs, and calling shots when plans fall apart, all of which mark her as an organizer who thinks in terms of keeping a community alive. Drax connects with the rescued children and communicates in a way that calms panic and builds trust, which reveals an ability that the others overlook. Those functions match what Knowhere needs once the evacuation is complete.
Knowhere has been a practical base for the team since the holiday special, with infrastructure and allies that can sustain civilians who have nowhere else to go. Leaving Nebula and Drax there puts a tactical planner and a natural caregiver in charge of rebuilding, which aligns with what they do on screen rather than forcing them back into roles that no longer fit after the rescue.
Zero Sense: The final evacuation moves thousands through narrow chokepoints in minutes

The Guardians clear entire compartments of children and cages of animals from a collapsing ship, funneling them through limited passages into an improvised bridge between vessels. The sequence shows continuous flow with minimal crowd control, yet there are no bottlenecks or stampedes and no one is left behind despite alarms, fires, and gravity shifts. The timing compresses a complex operation into a smooth stream that finishes before structural failure.
Large scale evacuations demand staging, headcounts, traffic lanes, and redundancy because a single stalled line can trap everyone behind it. What we watch is an unbroken handoff from lab to corridor to transport with near perfect throughput, which looks efficient on screen but does not reflect the slowdowns expected when moving mixed groups that include frightened kids and unfamiliar species.
Perfect Sense: The High Evolutionary’s choices follow from his doctrine of forced perfection

The villain evaluates every creation against a fixed ideal and responds to deviation by wiping the slate clean. When Counter Earth shows crime and disorder he annihilates it immediately and pivots resources to the next iteration without hesitation. That behavior matches the lab scenes where he destroys earlier batches the moment they fall short, treating life as a disposable step toward a better model.
His face covering hides injuries inflicted by Rocket during a failed escape, and the film ties that scar to an obsession with proving mastery over the subject who hurt him. The pursuit across systems, the risk he accepts inside his own ship, and the refusal to negotiate are all extensions of a perfectionist who cannot admit that one of his creations solved a problem he could not, which explains why capturing Rocket matters more to him than preserving any other asset.
Share your own smart picks in the comments, what made no sense to you in ‘Guardians of the Galaxy Vol. 3’ and what absolutely made perfect sense.


