Video Game Cheats That Ruined The Fun

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Cheating in video games was once a standard feature that allowed players to explore worlds with total freedom. While these hidden codes provided initial excitement they often stripped the experience of its intended difficulty and reward structure. Many classic titles lost their sense of accomplishment when players bypassed complex puzzles or challenging combat encounters with a simple button combination. This list explores the various codes and commands that fundamentally altered the way these games were played.

‘Grand Theft Auto: San Andreas’ (2004)

'Grand Theft Auto: San Andreas' (2004)
Capcom

The health and money cheat provides players with immediate financial resources and full vitality. Using this code eliminates the need to complete side missions or engage with the economic systems of the world. Frequent use can remove the tension from high stakes police chases and combat encounters. This often results in a gameplay experience where the consequences of failure are completely removed.

‘The Sims’ (2000)

'The Sims' (2000)
Electronic Arts

Entering the motherlode or rosebud commands allows players to bypass the requirement of having characters work for their income. The simulation aspect of the title relies on managing limited funds to improve the living conditions of the household. When money is no longer a concern the progression of buying better furniture and larger homes happens instantly. This can lead to a state where the player has no further goals to achieve within the virtual environment.

‘Doom’ (1993)

'Doom' (1993)
SEGA

The invulnerability code known as IDDQD makes the player character completely immune to all forms of damage. While it allows for a stress free exploration of the demonic corridors it also removes the survival horror elements of the game. The intricate level designs and enemy placements become irrelevant when there is no threat of death. Most players find that the visceral combat loses its impact when the player is an unstoppable force.

‘GoldenEye 007’ (1997)

'GoldenEye 007' (1997)
Nintendo

Unlocking the invincibility cheat in this classic shooter removes the tactical necessity of using cover and stealth. Players can simply run through levels without worrying about enemy gunfire or explosive traps. The game was designed around careful movement and objective management which are undermined by permanent health. This cheat transforms a tense spy experience into a repetitive walk through each stage.

‘Sonic the Hedgehog’ (1991)

'Sonic the Hedgehog' (1991)
SEGA

The level select and debug mode cheats allow players to skip directly to the end of the game or manipulate the environment. By placing infinite rings or invincibility monitors at will the platforming challenges become meaningless. The sense of speed and momentum is interrupted when the player can simply fly through walls or bypass obstacles. This removes the satisfaction of mastering the physics and timing required for the special stages.

‘Age of Empires II’ (1999)

'Age of Empires II' (1999)
Microsoft Studios

Spawning the Cobra car unit through a text command introduces a modern vehicle with overwhelming firepower into a medieval setting. This unit can destroy entire enemy fortifications and armies in a matter of seconds. The strategic depth of resource gathering and army composition is entirely negated by the presence of this overpowered unit. It turns a complex real time strategy game into a one sided slaughter that lacks any meaningful competition.

‘Contra’ (1987)

'Contra' (1987)
Konami

The famous Konami Code grants the player thirty lives instead of the standard three. This cheat was intended to help players reach the later stages of a notoriously difficult game. However the constant safety net prevents the player from actually learning the patterns of enemies and bosses. The feeling of victory upon completing the mission is significantly diminished when hundreds of mistakes are allowed.

‘The Elder Scrolls V: Skyrim’ (2011)

'The Elder Scrolls V: Skyrim' (2011)
Bethesda Softworks

Console commands on the computer version allow players to toggle god mode and carry an infinite amount of items. This removes the necessity of managing inventory weight or choosing which loot to bring back to town. The survival elements and the threat of powerful dragons disappear once the player becomes immortal. This shortcut often causes the sprawling open world to feel less like a dangerous frontier and more like a walk through a museum.

‘Tony Hawk’s Pro Skater 2’ (2000)

'Tony Hawk’s Pro Skater 2' (2000)
Activision Blizzard

Activating the perfect balance cheat allows players to hold grinds and manuals indefinitely without any effort. The core skill of the game involves balancing these moves to build massive point multipliers and combos. When the challenge of maintaining balance is removed the high scores lose their meaning. Players often find that the gameplay becomes monotonous when they no longer have to pay attention to the balance meter.

‘Resident Evil 2’ (1998)

'Resident Evil 2' (1998)
Capcom

Unlocking the infinite rocket launcher provides a weapon that can kill almost any boss with a single shot. This survival horror masterpiece is built on the scarcity of ammunition and the fear of powerful monsters. Having an endless supply of high powered explosives turns the terrifying journey into a trivial exercise in destruction. The atmosphere of dread and vulnerability is completely erased by the presence of such overwhelming power.

‘Warcraft III: Reign of Chaos’ (2002)

'Warcraft III: Reign of Chaos' (2002)
Blizzard Entertainment

The WhosYourDaddy cheat makes all units invulnerable and allows them to deal massive amounts of damage to buildings and enemies. This allows the player to ignore the intricate balance between different unit types and racial abilities. The campaign missions are designed to test the tactical awareness of the player through resource management and combat positioning. Winning every battle instantly removes the narrative weight of the struggle against the Burning Legion.

‘Fallout 3’ (2008)

'Fallout 3' (2008)
Bethesda Softworks

Using console commands to maximize character statistics and unlock all perks ruins the role playing progression. The game is designed around making difficult choices about how to develop a character in a harsh post apocalyptic world. If a player starts with perfect attributes there is no reason to explore the world for gear or experience points. The journey from a weak vault dweller to a powerful hero is the main draw of the story.

‘SimCity 2000’ (1993)

'SimCity 2000' (1993)
Electronic Arts

The money cheat provides city planners with an endless supply of cash to build the ultimate metropolis. Managing a city budget and keeping citizens happy through taxes and infrastructure spending is the primary loop of the title. With infinite funds the player can simply build everything at once without worrying about economic collapse. This removes the educational and strategic elements that make urban planning simulations engaging.

‘Red Dead Redemption 2’ (2018)

'Red Dead Redemption 2' (2018)
Rockstar Games

Activating the infinite dead eye cheat allows players to slow down time and aim with perfect precision forever. This mechanic is meant to be a limited resource that is saved for the most intense gunfights and duels. When it is always available the challenge of standard combat encounters completely vanishes. The realistic and gritty nature of the world is undermined when the protagonist becomes an effortless killing machine.

‘StarCraft’ (1998)

'StarCraft' (1998)
Nintendo

The Power Overwhelming cheat prevents any units from taking damage during the intense real time battles. This allows players to march a small force directly into the heart of an enemy base without any tactical planning. The game is famous for its competitive balance and the unique requirements of the three different races. Using this code turns the complex intergalactic war into a series of scripted events without any tension.

‘Half-Life’ (1998)

'Half-Life' (1998)
Valve

The noclip command allows players to fly through walls and move outside of the intended map boundaries. While useful for technical testing it completely destroys the immersive environmental storytelling of the title. Players can skip past entire puzzles and dangerous scripted events that define the pacing of the adventure. Moving through solid objects breaks the illusion of the Black Mesa research facility and ruins the intended atmosphere.

‘Quake’ (1996)

'Quake' (1996)
SEGA

Entering the Impulse nine cheat grants the player every weapon and a full supply of ammunition at any time. This prevents the player from experiencing the gradual increase in power as they discover new gear throughout the levels. The gameplay loop of managing resources and searching for secrets is negated when the player is always fully armed. It turns the dark and difficult corridors into a shallow shooting gallery.

‘Duke Nukem 3D’ (1996)

'Duke Nukem 3D' (1996)
SEGA

The DNKROZ cheat provides the protagonist with permanent invincibility against the invading alien forces. This removes the danger from the environmental hazards and the various enemy types encountered in the game. Much of the entertainment comes from using the interactable environment to survive difficult situations. Being immortal makes the unique items and power ups found in the levels feel completely redundant.

‘Star Wars: Knights of the Old Republic’ (2003)

'Star Wars: Knights of the Old Republic' (2003)
Aspyr

Infinite credit cheats allow players to purchase the best lightsaber crystals and armor from the very beginning of the journey. The economy of the game is balanced to make rare equipment feel like a significant reward for completing quests. Buying everything immediately reduces the incentive to explore distant planets or engage with the side stories. The growth of the character from a basic soldier to a powerful Jedi is cheapened by the lack of financial struggle.

‘Assassin’s Creed IV: Black Flag’ (2013)

'Assassin's Creed IV: Black Flag' (2013)
Ubisoft Entertainment

The cheats available in the game menu can make the pirate ship immortal and provide infinite cannon fire. Naval combat is the centerpiece of the experience and requires players to upgrade their vessel and master tactical positioning. If the ship cannot be sunk the thrill of broadside battles and storm navigation is lost. The progression of turning a small brig into a legendary man of war becomes irrelevant.

‘Left 4 Dead’ (2008)

'Left 4 Dead' (2008)
Electronic Arts

Using administrative commands to spawn weapons or remove special infected ruins the cooperative survival experience. The game is built around four survivors working together to overcome overwhelming odds and sudden ambushes. Removing the threat of the Hunter or the Tank turns the frantic escape into a boring walk toward the safe house. The tension that comes from a lack of resources is vital to the identity of the title.

‘Ratchet & Clank’ (2002)

'Ratchet & Clank' (2002)
Sony Computer Entertainment

The infinite bolts cheat allows players to purchase every weapon and upgrade without ever having to save currency. Much of the charm of the series comes from the variety of strange gadgets that must be earned over time. Skipping the grind for bolts makes the discovery of new vendors feel less exciting. The sense of adventure is diminished when the most powerful weapons in the galaxy are acquired without effort.

‘The Witcher 3: Wild Hunt’ (2015)

'The Witcher 3: Wild Hunt' (2015)
CD PROJEKT RED

Console commands that allow players to instantly level up or grant high quality armor ruin the sense of discovery. Geralt is a professional monster hunter who must prepare for every contract by gathering resources and oils. If the player is already at the maximum level and possesses the best gear the preparations become unnecessary. The detailed world building and the danger of the wilderness are lost when the player is significantly overpowered.

‘God of War’ (2005)

'God of War' (2005)
Sony Computer Entertainment

Infinite orb glitches allow Kratos to upgrade all of his magical abilities and weapons very early in the game. The combat system is designed to reward players for performing stylish combos and defeating specific enemies to earn currency. When every move is fully powered from the start the tactical variety of the combat is ignored. Players find that the epic scale of the journey feels less impactful when the growth of the character is artificial.

‘Final Fantasy VII’ (1997)

'Final Fantasy VII' (1997)
Square Enix

The built in boosters in modern releases allow for infinite health and massive damage at the touch of a button. While these help players experience the story quickly they remove the complexity of the Materia system. Managing character roles and finding the right combinations of spells is the core of the tactical combat. Bypassing these mechanics makes the legendary boss encounters feel like minor obstacles rather than grand challenges.

‘Batman: Arkham City’ (2011)

'Batman: Arkham City' (2011)
Warner Bros. Interactive

Using cheats to unlock all gadgets and abilities from the beginning removes the Metroidvania style of progression. The world is designed to be explored gradually as Batman gains new tools to access different areas of the prison. Having everything available at once spoils the surprise of finding new equipment and solving environmental puzzles. The satisfaction of becoming the Dark Knight is earned through the steady acquisition of power throughout the narrative.

‘Metal Gear Solid’ (1998)

'Metal Gear Solid' (1998)
Sony Computer Entertainment

The stealth camouflage item makes Snake invisible to almost all enemies in the game. This negates the fundamental mechanics of hiding in shadows and observing enemy patrol patterns. The tension of the infiltration mission is replaced by a simple sprint through the base toward the next cinematic. While it is a fun reward for multiple playthroughs it fundamentally breaks the intended gameplay loop of the tactical espionage title.

‘Need for Speed: Most Wanted’ (2005)

'Need for Speed: Most Wanted' (2005)
Electronic Arts

Cheat codes that unlock every car and performance part early in the career mode ruin the sense of rivalry. The player is supposed to start with a basic vehicle and work their way up the Blacklist by defeating other racers. Having access to a supercar immediately makes the initial races and police chases far too easy. The motivation to climb the ranks and reclaim the protagonist’s original car is significantly weakened.

‘Spore’ (2008)

'Spore' (2008)
Electronic Arts

Using the more money cheat in the space stage allows players to buy entire star systems and terraforming tools instantly. The final stage of the game is meant to be a grand strategy experience where players manage interstellar trade and diplomacy. With infinite currency the player can simply colonize the galaxy without any resistance or planning. This reduces the scale and the difficulty of the cosmic journey into a trivial task.

‘Zoo Tycoon’ (2001)

'Zoo Tycoon' (2001)
Microsoft Studios

The shift four money cheat provides zoo owners with an endless supply of cash to build the most exotic exhibits. Part of the challenge is balancing the happiness of the animals with the profitability of the park. When the financial risk is removed the player no longer has to worry about the cost of expensive enclosures or staff salaries. The management aspect of the simulation disappears leaving only the creative building tools.

Share your favorite memories or the cheats you regret using in the comments.

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