Stellar Blade Dev Says Go Wild with Mods — Even the NSFW Ones: “I View Them Favorably”

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Hyung-Tae Kim, the director of Stellar Blade and CEO of developer ShiftUp, has made it clear that he’s not interested in stopping fans from modding the game, no matter how adult those mods might be.

In an interview with South Korean gaming site This Is Game, Kim shared his thoughts on player-created mods, especially now that Stellar Blade is out on PC. When asked about how he feels regarding the possibility of adult content mods, Kim didn’t hold back.

“We don’t have any set policy on this,” he said. “Data modification can range from simply increasing the game speed to completely altering the gameplay itself. As long as it’s not being abused, I believe mods can play a positive role by expanding the scope and experience of the game.”

Kim added that he sees mods as something fun and creative rather than harmful. “So overall, I view them favorably,” he said. But he did note that there are limits. “There are cases where things approach hacking or interfere with the proper functioning of the game. In those cases, we ask that users be mindful when applying such changes.”

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He also joked that modders haven’t gone far enough yet. “Modders still need to ramp up their firepower a bit. It’s still lacking,” he said. He explained that since there’s no official modding tool for Stellar Blade, total overhauls of the game aren’t likely.

Still, he hopes fans will find creative ways to change how the game is played. “New outfits or monster visuals would be great,” he said, “but I’d be really excited to see mods that expand the player’s experience in a meaningful way.”

The conversation eventually turned to adult mods and nude patches, which have been hot topics online since the game’s release. When asked if these should be regulated, Kim stood firm: “Stellar Blade is rated for adults only, so I don’t think there’s a strong justification for regulating such mods.”

He went on to explain that trying to control mods just doesn’t work. “Realistically, there’s no effective way to regulate them anyway,” Kim said. “As you probably know, mods have never truly been under full control of the developers.”

Kim did mention that he’s more concerned about people trying to profit from these mods by charging high prices. “I’d much rather see people enjoying a culture of creation together—like a big party where everyone contributes,” he said.

At the end of the chat, Kim summed up his stance clearly: “Ultimately, it’s a matter of user freedom. Once a person owns the game, how they choose to enjoy it is entirely up to them.”

“So no, we don’t have plans to regulate that kind of content,” he concluded. “I just trust that everyone is a mature member of society and will act within common sense.”

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