Fallout 4: How Many Faction Can You Join?


Factions are a vital part of Fallout 4, the ending you get will depend on whether you’ve sided with the right people. Your faction choice depends on many factors. Some of them are personal in nature such as philosophy and morals, while some players simply want to take advantage of powerful bonuses and gear that some factions provide. No matter how you look at it, you will eventually have to side with somebody. Fallout 4 is more liberal than most games when it comes to factions, as you can exploit all of them up until the end. But can you join more than one faction in Fallout 4?

  • Article Breakdown:
  • You can join all 4 factions in Fallout 4 and play through the majority of their storylines.
  • However, when you reach a certain point in the story you will have to choose one faction to side with.
  • As a consequence, you will lose access to some factions that your chosen faction is at war with and you will not be able to take advantage of their bonuses and special items no longer.

How many factions are there in Fallout 4?

There are 4 main and major factions in Fallout 4 and you have the opportunity of joining all of them. Each faction has its own specific enemies, quests, and items that you will gain access to as long as you progress through their storyline. The following are all major factions in Fallout 4 explained

The Brotherhood of Steel

Brotherhood of Steel is a militant faction of isolationists. They hoard pre-war technology in order to stop humanity from destroying itself once again. They hate synths, ghouls, and mutants and consider The Institute and The Railroad their enemies. The base of the BoS faction is at Prydwen. Siding with Brotherhood of Steel means that you will unlock powerful weapons and gear such as free suits of power armor, Vertibird transport, and unique items provided to you by Quartermaster Proctor Teagan.

You can advance through the Brotherhood of Steel storyline without really making a single difficult choice until you reach Liberty Reprimed and Tactical Thinking quests. Siding with Brotherhood of Steel doesn’t have to end with the destruction of The Railroad faction as long as you make the right choice during the Mass Fusion quest related to the Institute.

The Railroad

A faction of self-sufficient rogues. They are extremely sympathetic to the plight of Synths and they are ready to go to war with the Institute to free them. Naturally, The Brotherhood of Steel and The Institute are in constant conflict with The Railroad and there is no love lost between the three factions.

The Railroad has its main base at The Switchboard, after that location gets raided they move to Old North Church.
If you decide to join The Railroad you will gain access to ballistic weave mods and Stealth Boys.
You can progress through the story of the Railroad up until the quest Underground Undercover, then you will have to make some hard choices.


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The Institute

The Institute wants to give humanity another shot at peace and civilization by employing various artificially created synthetic humans so to speak. They are enslaving them to achieve their goals and that doesn’t sit all that well with some other factions, primarily with the Railroad faction that aims to free the Synths and Brotherhood of Steel which aims to destroy them altogether.
The Institute is also the home faction of Lone Survivor’s biological son.

If you decide to join the Institute you will gain many perks in terms of housing. You will have access to Institute apartments, a steady supply of radiation-free water, and Synth Relay Grenades.
You can take advantage of those perks up until you reach the Mass Fusion quest during which you will be forced to make some hard choices regarding both Institute and Brotherhood Of Steel.

The Commonwealth Minutemen

Minutemen are a faction oriented toward someone who wants to explore, maintain settlements, and balance throughout the commonwealth. They have a steady supply of quests and connections with other settlements that will come in handy. Even though generally peaceful, Minutemen are in conflict with the Brotherhood of Steel and Institute.

Minutemen actually don’t have an ending quest, this was purposely made so you can keep working on settlements (at least in my opinion), however, if you stick with them you will gain access to artillery support, Minutemen Flare Gun and you will be able to unlock additional settlements.


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Which faction is the best to join in Fallout 4?

This depends on what you prefer while you play. If you prefer raw power and generally fun quests, go with the Brotherhood of Steel. If you want to focus on settlements go with the Minutemen.

Can you join all factions in Fallout 4?

You can join all factions in Fallout 4, in fact, you are encouraged to. At least at the beginning joining every faction will give you the best idea of what the faction is about as well as whether they will suit your playstyle. Doing at least a portion of quests for every faction will also give you a taste of the benefits that come with certain factions. However keep in mind that the best rewards are usually kept hidden until the end, and to unlock them you’re going to side with someone specific.

And that’s about it, as you can see you have total freedom to carve your own path when it comes to factions in Fallout 4. You can work with all of them or none of them, but eventually, you will have to choose one faction. The upside is, by working with all of them you will get a better idea about rewards and benefits, as well as downsides. Have something to add? Let us know in the comments below!

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