The Blue Beetle is one of the most characteristic comic book heroes in history. What started off as a Fox Comics’ character, became one of DC Comics‘ most important younger heroes when Jaime Reyes took over the Blue Beetle. There have been three Blue Beetles in total and in this article, we are going to explore their histories, as we bring you a list of the character’s strongest enemies.
The list is going to contain a total of 10 villains that have appeared throughout the history of the Blue Beetle character. They are going to be ranked by strength, starting with the weakest. You’re going to find out about each of the villains here, which will help you understand why we have ranked them as we have.
10. The Black Beetle
Debut: Booster Gold (vol. 2) #5 (December 2007)
In the near future of a time yet unsettled, Black Beetle was asked by Mister Mind to join the Time Stealers, a motley group of supervillains who want to change time to their liking. Mister Mind convinced Black Beetle to do so by promising to save his sister. The Venetian Worm said Jaime Reyes was to blame and must never become the Blue Beetle.
Black Beetle assumed the identity of the 27th century Blue Beetle, Black Beetle, and recruited the Blue Beetles of the present and the past: Dan Garrett and Jaime Reyes to his seemingly righteous cause by traveling back in time and preventing the death of the hero Ted Kord.
9. The Coyote
Debut: Blue Beetle (vol. 8) #1 (September 2011)
The Coyote is an anthropomorphic coyote that has appeared as an enemy of Jaime Reyes and has, in the meantime, apparently died. He is a powerful, albeit secondary villain from the series. Coyote was a were-coyote, a humanoid coyote who could speak and understand human language. Coyote had enhanced strength, enough to cause Plasmus significant harm during their battle. Coyote also had large claws which he uses in combat., as well as large fangs which he uses in combat.
8. Jarvis Kord
Debut: Blue Beetle (vol. 5) #2 (August 1967)
He obtained the Blue Beetle Scarab from his nephew to make the scarab run. However, Jarvis intended to use the Scarab to power an army of Blue Beetle robots and take over Hub City by sending them by rocket to different parts of the city. His nefarious plan was foiled by his nephew and Batman, with the former sacrificing his life by destroying Jarvis’ missile.
After Ted’s death, Jarvis settled on Science Island, where he assumed the identity of his nephew when he was approached by Ted’s successor Blue Beetle Jaime Reyes. Jarvis got Jaime to help him by raising a new army of Blue Beetle robots to pick up where Jarvis left off, under the guise of using his robots for a humanitarian cause.
After Jaime finally learned of Jarvis’ plans, Jarvis, along with Batman, quickly subdued him. Eventually, Jarvis’ world conquest plan was again stopped by Jaime and Batman.
7. Mento (and Hybrid)
Debut: Doom Patrol #91 (November 1964)
Mento, whose real name is Steve Dayton, is a comic book character created by Arnold Drake (writer) and Bruno Premiani (artist) in 1964; he is known as the founder of the villain group Hybrid. Mento is a metahuman who possesses vast telepathic powers. He is able to perceive the thoughts of others or project his own thoughts within a radius of about 200 kilometers.
Mento’s vast psychic and telepathic powers allow him to read the minds and memories of others, sense the emotions and feelings of those around him, manipulate the minds of others, divert their minds to make themselves invisible, create powerful mental illusions, cause the loss of particular memories or total amnesia, and inducing pain or temporary mental and / or physical paralysis in others.
Mento has two antennas on his helmet and has the ability to emit an ultrasonic pulse, which gives him the ability to fly, intangibility and increases his already incredible psychic powers.
On the other hand, the helmet consumes the psyche of the wearer, making it unstable and paranoid, to which if now Mento seems to have canceled the effects. Dayton is extremely intelligent and a luminary in many fields of science. He is also well versed in tactics and strategy.
6. Doctor Animus
Debut: Blue Beetle (vol. 6) #19 (December 1987)
Rose Beryl is a cyborg and an enemy of the second Blue Beetle. She is a character that has, so far, appeared only once and is a secondary villain, albeit quite powerful due to her dual nature.
Debut: Blue Beetle (vol. 6) #15 (August 1987)
Overthrow was an enemy of Blue Beetle. Real name Arnold Daniel Beck, he was once a low-level employee at Kord Omniversal Research and Development. After losing his job, he became embittered and was recruited by the Manhunters, who provided him with a battle suit. He railed against what he called the American military-industrial conspiracy and vowed to undermine it by destroying Kord Research.
Beck was later killed by an OMAC. Overthrow wore armor that provided some protection from physical and energy attacks. The suit was also equipped with trunk jets that allowed him to fly. Overthrow had a stylized cesta based on the curved wicker basket used in the sport of jai alai. The cesta produced balls of explosive energy that he could hurl over long distances with great precision.
Debut: The Atom #3 (November 1962)
The archenemy of the Atom (Ray Palmer), Chronos began his career as petty thief David Clinton, who attributed his constant incarceration to his timing, or lack thereof. To improve his timing, he studied the rhythm of the timepieces and, through practice, learned to synchronize his every action with the rhythm of the prison clock.
By the end of his sentence, he had developed an extraordinary sense of time that he decided to use to further his criminal career. He later adopted the colorful costume and alter ego of Chronos, the time thief. Clinton had acquired an unhealthy fascination with time and developed a number of trick weapons and death traps based on timepieces (blade-like clocks, flying sundials).
committed his crimes mainly thanks to his great sense of time and his acrobatic skills. Over the years he will invent numerous temporal gadgets, including real-time machines. After selling his soul to Neron, David will gain the power to be able to move freely in time and to manipulate its flow.
3. Doctor Alchemy
Debut: Showcase #13 (April 1958)
Doctor Alchemy is a supervillain enemy of the Flash, aka Barry Allen. He first appeared in Showcase #13 in April 1958. Albert Desmond suffered from multiple personality disorders, such as Two-Face, one of which was a model citizen, the other a criminal. Using his knowledge of alchemy, Desmond makes his criminal debut as Mister Element. After ending up in prison thanks to the Flash, Desmond somehow finds the Philosopher’s Stone, an artifact with which it was possible to transform one element into another.
Using the Stone to escape, Desmond resumes his criminal career with the new alias of Doctor Alchemy, battling the Flash numerous times and being defeated each time. Al Desmond is a genius chemist, and as Mister Element he uses his knowledge of the chemical elements for his criminal purposes. He owns a gun capable of replicating natural phenomena and modifying the structure of objects. As Dr. Alchemy he instead owns the famous Philosopher’s Stone that once belonged to the Wizard Merlin.
The Stone allows him to transform each element into another (for example he can transform steel into rubber or oxygen into carbon monoxide), and can also transform the bodies of human beings, on one occasion he has in fact transmuted Flash in water vapor. Alchemy is also able to control the stone from a distance thanks to telekinesis. He also has the ability to transfer his essence to other people and possess them through the Philosopher’s Stone.
2. Doctor Polaris
Debut: Justice League of America (vol. 2) #17 (March 2008)
Doctor Polaris is the name used by two characters from DC Comics, both supervillains. Neil Emerson first appeared as Doctor Polaris in Green Lantern #21 (June 1963), and was created by John Broome and Gil Kane. The second Doctor Polaris, John Nichol, first appeared in Justice League of America #11 (September 2007), before receiving a full introduction in Blue Beetle (second series) #31, (November 2008). Nichol’s origins in this issue were developed by Matthew Sturges and Andre Cohelo.
Both Dr. Polaris are capable of manipulating and channeling magnetic fields. They can manipulate iron and iron-based alloys at will. They can detonate many of the iron constructs, manipulate ferrous materials, and can fly using their powers. Neal Emerson was shown powerless after being exposed to a great deal of heat. Another weakness of Emerson was telepathy, due to his fragile psyche.
John Nichols’ Doctor Polaris had all the powers and not just of Neal Emerson, such as the power to locate and create magnetic storms in people’s brains, killing them instantly. Having no mental problems, Nichols could use his powers much more effectively than Emerson.
1. Maxwell Lord
Debut: Justice League #1 (May 1987)
In his original depictions, Maxwell Lord had no superpowers, but he later became a metahuman as a result of the Dominators’ invasion of Earth. Lord’s powers allow him to telepathically influence people’s minds, typically in the form of subconscious suggestions to others. Using his power causes Max’s nose to bleed and requires a lot of mental effort.
Over time, Lord’s powers grew to the point where he was able to take full control of other beings, even Superman, even though it took him a lot of time and patience to establish the necessary level of control over the Man of God. Steel. His powers made him such a threat to global security that Wonder Woman was forced to kill him after questioning him under the Lasso of Truth she confirmed that his death was the only way to free Superman.
When the character was resurrected after The Deepest Night in the Justice League: Generation Lost story, he prepared to erase the world’s memories of his past criminal acts; to survive the trauma to the brain, he placed his body in a large tub of ice and connected to a blood transfusion machine. The entity somehow changed its abilities and initially would have converted living people into the corpses of a Black Lantern.
With his task completed and life restored, he then showed voluntary activation and control over each O.M.A.C. at rest. infected within the world population. After a company-wide reboot, Lord was reintroduced as part of the Rebirth (DC Comics) editorial event, being now a metahuman since his youth.
His primary power is optimized for a form of powerful psychic persuasion that works best when paired with a voice command. In this later depiction, his powers function by harnessing and promoting people’s underlying desires and inhibitions to make them carry out his orders.
The only drawback is that his power over him doesn’t give him total control over them, as he can only push them to act on their unconscious wishes; for example, it might bring out Deadshot’s subconscious desire to kill his daughter so that he could be free to kill anyone, but when she used his power on Killer Frost it only attracted her desire to make a difference.
Maxwell is adept at deception, tactical analysis, and business management. He is also well versed in hand-to-hand combat, having used judo moves to stand up to Booster Gold in a physical fight.