Stats, stats, stats … this is the word a lot of gamers stumbled upon in recent years, especially in games that are competitive. Games like Call of Duty Warzone, Apex Legends, Fortnite, Rainbow Six Siege, and League of Legends, changed the view on how you should look at your in-game stats. K/D essentially means “kill/death ratio”, and it is closely connected to one more term that appeared in MOBAs – KD/A. In this article, we will explore what is considered a good K/D ratio in today’s online games.
Most K/D ratios are better higher than being lower. Different games demand different K/D ratios – some can be high, some can be low, but most of the time it is better if the K/D ratio is higher. More kills than deaths always provide better-looking stats for the players and are considered better than others.
The kill/death ratio was part of the online combat games since their inception. Game modes like deathmatch were known all the way back to the 1980s, and recently in the 2000s, with more people playing online video games, kill count became more important. Quake, Doom, Counter-Strike, and later Call of Duty truly changed the game.
A Good K/D Ratio
Call of Duty games first come into mind when thinking about the K/D ratio. Especially Call of Duty 2, in which online battles became insanely popular. Game modes like the already mentioned Deathmatch, Team Deathmatch, Search and Destroy, Capture the Flag, and Headquarters, propelled this … let us say “obsession” of some players by K/D ratio.
Even though some of these game modes were not dependent on K/D that much, some players still “raged” and accused other players of being “noobs”. It snowballed to the point of intolerance. Thankfully, FPS gamers learned the games so much that they realized K/D doesn’t necessarily need to be insane for them to win games.
When it comes to multiplayer online battle arena games, Dota, or Defence of the Ancients, was the first MOBAs to introduce K/D ration in this genre of games. This wasn’t a specific game itself – Dota was a fan-developed mod for the Warcraft III games, and boy did it become popular.
After Blizzard decided to destroy another great game, League of Legends was developed by Riot Games and first released in 2009, and since then, has the K/D/A ratio implemented. In League of Legends, the K/D/A ratio is quite important, not saying in first-person shooters these ratios are not important but in League, these ratios can determine the outcomes of the games. Climbing to Challenger means great skill, and K/D/A ratios are one of them.
How Do I Know If My K/D Ratio Is Good?
Your K/D ratio depends on which game you play, and which role you play in that game. For example, if you are playing a Support role in League of Legends and champions like Rakan and Thresh, it is important to have the most assists on the team. Deaths are not that important – if the stats show “0/5/15” this is a solid stats line for any support. However, if you go “0/15/15”, well, this becomes a problem. Intentional feeding is frowned upon and a punishable offense in the League community.
Most of these online games are team-oriented and you need to find a place in the team and a strategy that will help your teammates. If you by any chance play an Attacking Damage Carry (ADC) in League of Legends, you need to have a high kill toll. If not, your champion is useless in the game. Stat lines like “2/8/5” are just unacceptable for ADC players because, as the name of their role suggests, they need to carry.
In first-person shooting games, K/D ratios depend on the game modes. Team Deathmatch can be carried by one or two players in your team that lead you to victory, and even though you have more deaths than kills, you are still contributing a bit. If you have more than 30 percent of deaths than your kills, you are just losing your teammate’s games. Deathmatch game mode demands a good K/D ratio because people with the most kills win the game.
Professional players in Counter-Strike: Global Offensive developed and mastered their roles in the matches. Even though all of them have weapons to kill, some roles demand more kills. Your Sniper needs to be protected, so the Support and Entry Fraggers need to go first and scout for the enemies, and provide their carriers with utility tools.
All in all, you will know how good is your K/D by the outcome of the game you are in, and how your team responds. Just don’t intentionally feed.
Is High or Low K/D Ratio Good?
Of course, this also depends on the game and the state of the matches you are playing. Being too passive is not a good strategy in games as well. A high K/D/A is always good but if you are a Support in your team with that stat line, your supposed carries are suffering. Especially in MOBAs like League of Legends and Dota 2.
Specifically, in League, Tanks and Supports need to have the highest assist numbers, and ADCs, Midlanders, and Toplaners (occasionally) need to have the highest kill total. Junglers are somewhere in the middle since they are used as facilitators for all lanes.
In first-person shooters, a high Kill toll is always good, and you should always try your best to get the most kills. The higher the K/D ratio the better in the games like Call of Duty, Battlefield, and other fps games.
Some famous League players changed the “game” – thebausffs, a Challenger player from Europe always has the highest Death total, but he sacrifices anything for the farm gold and objectives, that is why he is so high on the ladder. His K/D/A on the paper is god awful, but he succeeds like no one else does. The same goes for some other players in other games but that is for the next article.
There are a few tools that can track your K/D ratio – Omni Calculator. This is an online engine that follows and computes your K/D ratio and K/D/A ratio. Players use this tool to compare their stats with other players playing the game. It also calculates how many kills you need to achieve to be the best. A solid tool for players who are interested in these stats, and want to see what are they getting wrong in their gameplay. It is available for multiple different games.
At the end of the day, the Kill/Death ratio and Kill/Death/Assist ratio are somewhat important. Some games demand it more than others but the most important thing for us gamers is that we enjoy those games. Yes, it is hard, and other players can bully you non-stop, but what they won’t anticipate is your development, and getting better.
Players studied the games so much that every new strategy changes the way the games are seen and played, with that, the K/D and K/D/A ratios as well.